Envious Creature - Alternate (CR +3)

Envy is the most selfish, the most personal, and often the most self-destructive of all the sins. Envious creatures covet objects or some abstract notion (such as love, friendship, or belonging) to such a point that their hatred of the possessor(s) of said object draws the notice of the fell powers of Damnation so that they transform the creature into the embodiment of envy. Envious creatures always seek to eliminate and replace the possessor of what they covet to the exclusion of all other goals. Moreover, if the envious creature cannot possess the object, then no one will. While envious creatures are gifted chameleons, their true from is marked by goat horns and their eyes are always some shade of green; in their true form, the eyes have a bright, glowing green radiance.

Creating an Envious Creature

“Envious” is an acquired template that can be added to any corporeal creature. An envious creature uses all the base creature’s statistics and special abilities except as noted here.

CR: +3

Alignment: Neutral Evil

Defensive Abilities: DR 5/good (if the envious creature is CR 6 or higher this becomes DR 10/good, if CR 12 or higher this becomes DR 15/good); Immune acid, death effects, disease, mind-affecting effects, poison, petrification; Resist cold, electricity, fire 10; SR 11 + CR

Special Abilities: An envious creature retains all the special abilities of the base creature, plus the special abilities as described below:

Change Shape (Su): Once an envious creature desires a particular object, person or abstract notion (such as a particular position within an organization) it can shapechange at will into the “possessor” of the object, person, or abstract notion. If anyone calls the creature by its true name, it is automatically forced back into its natural form for 24 hours. An envious creature’s eyes are always green regardless of what form it takes (inflicting a -5 penalty to its Disguise check).

Divination Ward (Su): Whenever a use of a divination effect involving the envious creature is used while it is shapechanged it immediately becomes aware of the attempt and the nature of the effect and can cause the effect to reveal what would be learned if it was affecting the “possessor” it is impersonating. Even true seeing will not reveal the truth.

Envious Strikes (Su): An envious creature’s melee and ranged attacks pass along some of its envious nature. Any opponent successfully hit by its melee and ranged attacks must succeed at a Will save (DC 10 + 1/2 the envious creature’s HD + its Cha modifier) or be driven into an envious rage for one round per CR that forces the victim to try to kill its nearest ally and steal its equipment.

Exchange Ability: After 1 hour of meditation, an envious creature can exchange any class ability or racial trait for the class ability or racial trait possessed by the “possessor” it has shapechanged into. It can use any class feature that could be possessed by a character equal to half her CR (does not include spellcasting or bonus feats). The class features function as if she were a member of that class with a level equal to her CR-3.

Exchange Feat (Su): After 1 hour of meditation, an envious creature can exchange any feat it currently possesses for another feat possessed by the “possessor” it has shapechanged into, though it still must meet the prerequisites to gain the benefits of that skill.

Exchange Skill (Su): After 1 hour of meditation, an envious creature can exchange the ranks of any skill for the skill ranks possessed by the “possessor” it has shapechanged into, its class skills remain unchanged.

Mimicry (Ex): An envious creature is proficient in all weapons, armor, and shields. It can also use any spell trigger or spell completion item as if the spells were on its spell list, CL equal to its HD.

No One Can (Su): If denied what it covets, an envious creature can choose to explode as an immediate action in a blinding flash of fire that deals 10 points of damage per CR (half fire, half unholy damage) to anything within 10 feet per CR; a successful Reflex save (DC 10 + 1/2 the envious creature’s HD + its Con modifier) results in half damage. This results in the envious creature’s death, and usually the death or destruction of what it covets or the “possessor” of what it covets.

Abilities: Increase from the base creature as follows: Dex +4 (+2 to ranged attack rolls; AC and touch AC, Initiative, and Ref saves. +2 to Acrobatics, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, and Stealth checks, add +2 to any of the base creature’s Dexterity-based DCs), Con +4 (+2 hp per HD, +2 to Fortitude saves and any of the base creature’s Constitution-based DCs), Cha +8 (+4 to Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device, attempts to influence others, and Channel Energy DCs, +4 to any of the base creature’s Charisma-based DCs).

Feats: An envious creature gains Deceitful, Greater Steal, and Improved Steal as bonus feats even if it does not meet the prerequisites.

Skills: An envious creature gains bonus ranks in both Disguise and Sleight of Hand equal to its HD and they become a class skills.

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