Epoch Caller (Summoner Archetype)

The vastness of time allows many secrets to remain hidden. Traditions of magic lost to the ages with the fall of ancient desert civilizations, yet are revealed briefly by the whim of fate, only to be once more swallowed up by catastrophe and disaster. The tradition of epoch callers—a magic craft of conjuring creatures and objects from parallel timelines—is one such lost art. Only a handful of epoch callers persist in secretive communities scattered in the remote corners of the planes, using their power over time to learn the secrets of the ancient past.

An epoch caller has the following class features.

Weapon and Armor Proficiency: An epoch caller is proficient with all simple and martial weapons as well as light armor, but not shields. He may cast summoner spells without risk of spell-failure while wearing light armor, but suffers the normal penalties for spell-failure in medium or heavy armor. This replaces a normal summoner's weapon and armor proficiencies.

Diminished Spellcasting: An epoch caller may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Charisma allows bonus spells of that level. For games using source origin mechanics an epoch caller is a temporal origin caster instead of arcane. This modifies spellcasting.

Chronomancy: An epoch caller adds the following spells to the summoner spell list:

  • 1st—perceive perilGG110MSV
  • 2nd—chronal boltsGGTW
  • 3rd—chronal weaponGGTW, sands of timeUM, retrocognitionOA
  • 4th—arcane forgeGG110MSV
  • 5th—elude timeAPG, haberdasherGG110MSV,
  • 6th—legend lore

GMs are encouraged to expand these selection with other temporal themed magic they deem appropriate.

Object Out of Time (Su): At 1st level, as a standard action, an epoch caller may conjure a single object of up to 10 pounds in weight, from another moment in time. This can be any mundane object such as a longsword, crowbar, or buckler, but not alchemical or magic items. The object remains in the alchemist’s timeline for 10 minutes per epoch caller level or until broken or destroyed, at which point it crumbles into sand. Items created in this fashion have the fragile quality.

At 3rd level, objects out of time are considered masterwork, no longer possess the fragile quality, and gain 2 points of hardness and 5 hit points. Every two levels thereafter the object out of time gains an additional 2 points of hardness and 5 hit points.

At 5th level an object out of time that is a weapon or armor has a +1 enhancement bonus, and this bonus increases by +1 for every 3 levels thereafter. A object out of time cannot have an enhancement bonus greater than +5.

At 9th level an object out of time that is a weapon or armor that gains a +1 enhancement bonus beyond +1 may select weapon or armor enchantments of the same total enhancement bonus instead of a +1.

An object out of time that leaves an epoch caller's or their eidolon’s possession for more than 1 round is destroyed.

This replaces all levels of the summon monster class ability.

Temporal Eidolon: A temporal eidolon is a creature made of planar quintessence and the collapsed possibilities of once-future timelines and sculpted by the epoch caller's imagination. These majestic entities always appear to be made from radiant sand and bear historically significant appearances, if not altered in subtle ways. Like all eidolons, a temporal eidolon possesses a glowing glyph on their brow.

Whenever an epoch caller gains a level of summoner he may change the chosen base form for his temporal eidolon. This new base form persists until the epoch caller gains another summoner level, at which point he is free to change it again. An unchained summoner with this archetype may change what his eidolon subtype is each time he gains a new summoner level.

This otherwise works like and alters the eidolon ability.

City of 7 Seraphs by Lost Spheres Publishing
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
Get The City of 7 Seraphs
Get Spheres of Akasha
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.