Etherbomber (Archetype)

Class Features

Table: The Etherslinger
Level Base Attack Bonus Fort Save Ref Save Will Save Special Maximum Manifestation Level Ether Point Regeneration Rate Caster Level
1st +0 +2 +0 +0 Blast training, bomb 1d6, ether charge, ethermagic, etherbombing, grit, throw anything 1 1 1
2nd +1 +3 +0 +0 Alteration etherheart, etherbomber talent, bomb obsession 1/day 1 1 1
3rd +2 +3 +1 +1 Bomb 2d6, ethergrenades 1 1 2
4th +3 +4 +1 +1 Etherbomber talent, ethergrenades - 1 manifestation 2 2 3
5th +3 +4 +1 +1 Bestow etherheart, bomb 3d6 2 2 3
6th +4 +5 +2 +2 Etherbomber talent 2 2 4
7th +5 +5 +2 +2 Bomb 4d6, ether charge - free 2 3 5
8th +6/+1 +6 +2 +2 Etherbomber talent 3 3 6
9th +6/+1 +6 +3 +3 Bomb 5d6, Genesis etherheart 3 3 6
10th +7/+2 +7 +3 +3 Etherbomber talent 3 4 7
11th +8/+3 +7 +3 +3 Bomb 6d6, bomb obsession 2/day 3 4 8
12th +9/+4 +8 +4 +4 Etherbomber talent 4 4 9
13th +9/+4 +8 +4 +4 Bomb 7d6 4 5 9
14th +10/+5 +9 +4 +4 Etherbomber talent 4 5 10
15th +11/+6/+1 +9 +5 +5 Bomb 8d6 4 5 11
16th +12/+7/+2 +10 +5 +5 Etherbomber talent 5 6 12
17th +12/+7/+2 +10 +5 +5 Bomb 9d6 5 6 12
18th +13/+8/+3 +11 +6 +6 Etherbomber talent 5 6 13
19th +14/+9/+4 +11 +6 +6 Bomb 10d6 5 7 14
20th +15/+10/+5 +12 +6 +6 Etherbomber talent, bomb obsession 3/day 5 7 15

Weapon Proficiency

Etherbombers are proficient with simple weapons and all thrown martial weapons.

This replaces the etherslinger's weapon proficiencies.

Etherbombing

Etherbombers are not typical ethermagicians, and specialize in shaping the power of the cosmos into explosive pockets of dense ether. Though an etherbomber's selection of talents will inevitably differentiate her from her peers, all etherbombers do have a number of tricks in common. These universal abilities are synonymous with the very profession: Etherbombing! At the indicated levels, an etherbomber gains the following abilities.

Many etherbombing abilities have an ether point (EP) cost. The maximum amount of EP an etherbomber can spend on etherexplosive abilities each round is equal to her Charisma modifier.

Blast Training

Though etherbombers have access to neither the lesser blast nor greater blast etherhearts, they still learn blast manifestations.

Ether Charge (Su)

At 1st level, an etherbomber may expend 2 EP as a swift action. If she does, she gets a +2 insight bonus to her next attack roll made to deliver a bomb or an ethergrenade. Starting at 7th level, this ability can be used as a free action.

Throw Anything (Ex)

All etherbombers receive the Throw Anything feat as a bonus feat at 1st level. An etherbomber adds her Wisdom modifier to damage done with splash weapons, including splash damage, if any.

Ether Surge (Su)

At 1st level, an etherbomber may spend 2 EP as a free action. If she does, she gets a +2 competence bonus to a single etherbomber class skill of her choice for 1 round.

Bombs (Su)

By mixing negligible amounts of reagents with raw ether, etherbombers can create volatile bombs. An etherbomber can use a number of bombs each day equal to her class level + her Charisma modifier.

Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the etherbomber must use a small vial containing an ounce of ether catalyst—the etherbomber can create this liquid catalyst by slowly and methodically prodding the universe to bleed a specific, gooey ether. Most etherbombers create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the etherbomber for years.

Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as PointBlank Shot and Weapon Focus. On a direct hit, an etherbomber's bomb inflicts 1d6 points of fire damage. The damage of an etherbomber's bomb increases by 1d6 points at every odd-numbered etherbomber level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an etherbomber bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the etherbomber's level + the etherbomber's Charisma modifier. Etherbombers can learn new types of bombs as discoveries (see the etherbomber talents ability) as they level up. An etherbomber's bomb becomes inert if used or carried by anyone else.

Ethergrenades (Su)

At 3rd level, an etherbomber learns how to shape ether such that an entire explosive can be pulled from the void itself. As a standard action, the etherbomber may expend a number of EP not to exceed half her etherbomber level, minimum 1, to draw the components of, create, and throw an ethergrenade. Thrown ethergrenades have a range of 20 feet and use the Throw Splash Weapon special attack. Ethergrenades are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus, are also considered to be lesser blast etherspells for the purpose of feats such as Etherheart Focus, and are considered to be bombs for the purpose of feats, but not discoveries.

On a direct hit, an etherbomber's ethergrenade inflicts 1d6 points of bludgeoning damage per EP spent on its creation. Splash damage from an ethergrenade is always equal to the ethergrenade's minimum damage. Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the etherbomber's level + the etherbomber's Charisma modifier. Given the unstable nature of ether, ethergrenades harmlessly wink out of existence if thrown beyond the unmodified second range increment. Throwing an ethergrenade does not expend one of the etherbomber's daily uses of the bomb etherbombing ability.

Starting at 4th level, an etherbomber may add a single nonshape manifestation to an ethergrenade as though it were a lesser blast etherspell. The etherbomber must pay for the manifestation as normal, and the Difficulty Class for any saving throw called for by the manifestation is equal to the standard Difficulty Class for any saving throw called for by an ethergrenade. EP spent to add a manifestation to an ethergrenade does not increase the base damage of that ethergrenade. Starting at 11th level, an etherbomber may add up to two nonshape manifestations to an ethergrenade instead.

This ability replaces etherslinging and the lesser blast etherheart.

Grit (Ex)

An etherbomber makes her mark upon the world with an earth-shattering kaboom. Some etherbombers claim the ether guides them, but it’s more likely that it simply takes an exceptional individual to survive the first explosion when working with such materials. Whatever the reason, all etherbombers who have been in the business for more than a few days have grit. In game terms, grit is a fluctuating measure of an etherbomber’s ability to perform amazing actions in combat. At the start of each day, an etherbomber gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. The etherbomber’s special blend of ethermagic and demolition proves to be incompatible with the tricks of their more worldly brethren. Unlike gunslingers, an etherbomber cannot take feats with the Grit descriptor.

An etherbomber spends grit to accomplish etherbomber talents (see below), and regains grit in the following ways. Critical Hit with a Bomb or Ethergrenade: Each time the etherbomber confirms a critical hit with a bomb or ethergrenade while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the etherbomber’s character level does not restore grit.

  • Killing Blow with a Bomb or Ethergrenade: When the etherbomber reduces a creature to 0 or fewer hit points with a bomb or ethergrenade while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the etherbomber’s character level to 0 or fewer hit points does not restore any grit. An etherbomber may gain only 1 point of grit per attack this way.

Optional Rule: Daring Act: Each time an etherbomber performs a daring act, she can regain grit. As a general guideline, a daring act should be risky and dramatic. It should take a good deal of guts, and its outcome should have a low probability of success. If it is successful, the etherbomber regains 1 grit point. Before attempting a daring act, the player should ask the DM whether the act qualifies. The DM is the final arbiter of what’s considered a daring act, and can grant a regained grit point for a daring act even if the player does not ask beforehand whether the act qualifies.

This ability modifies grit.

Bomb Obsession (Ex)

Starting at 2nd level, the etherbomber's vivid imaginings of her craft may become singularly real once per day as an immediate action, immediately granting her 1 grit. This ability may be used an additional time per day at 11th and 20th level. This ability replaces ethersmith and gun obsession.

Etherbomber Talent

Starting at 2nd level, an etherbomber gains one etherbomber talent, listed below. She gains an additional etherbomber talent for every two levels of etherbomber attained after 2nd level. Unless stated otherwise in a talent's entry, an etherbomber cannot select an individual talent more than once. Furthermore, if a talent requires that the etherbomber be wielding a firearm to use a talent, the etherbomber ignores that talent. Similarly, if a talent interacts with an etherbullet, it interacts with an ethergrenade instead

Etherbombers may select from the following etherslinger talents:
Alteration backblast, as fleeting as ether, as motile as ether, bestowing bomb, bestowing backblast, bonus feat, cheat death, cushioning shot, doppler dodge, ether jam, ether influx, etherslinger's agility, etherslinger's dodge, extra grit, fire proof, gritpowered ether, leaping blast, leaping shot, PPPT expert, PPPT training, quicker draw, reputation precedes me, ricoshot, screaming ricoshot, sic semper oculus, speed of the bullet, too bright for comfort, too close for comfort, translational blast, and trapper's knack.

Alchemist Discoveries: Etherbombers may select alchemist discoveries that modify bombs as though they were etherbomber talents. For the purpose of these discoveries, an etherbomber has an effective alchemist level that is equal to her etherbomber level. Discoveries can only be used to modify regular bombs, not ethergrenades.

New and Modified Talents

Awash in Splash (Ex)

So long as an etherbomber has at least 1 point of grit, she is immune to the splash damage of her own ethergrenades. Furthermore, she may expend 1 point of grit as an immediate action to ignore the splash damage of her bombs and ethergrenades for 1 round. An etherbomber must be at least 8th level to select this talent.

Ether-Kissed Ethergrenades (Su)

When creating an ethergrenade, the etherbomber may expend 1 EP. If she does, the ethergrenade now deals her choice of fire or cold damage rather than bludgeoning damage. She may also choose to expend 1 point of grit to change the damage type of one of her regular bombs to cold damage. An etherbomber must be at least 4th level to select this talent.

This talent replaces etherkissed dimensions.

Fizzlebang Cocktail (Sp)

Named after the famous gnomish revolutionary, this talent allows an etherbomber to expend 1 point of grit as a swift action to infuse a potion she is presently holding with volatile ether. That potion becomes an ethergrenade with no applied lesser blast manifestations that deals damage as though it had a number of EP spent on it equal to the potion's spell level. Additionally, rather than add the etherbomber's Wisdom modifier to the damage of this ethergrenade, she adds the caster level of the transformed potion to its damage instead. If not thrown by the beginning of the etherbomber's next turn, the potion's magic fizzes away and it becomes a vial of dirty water. An etherbomber must be at least 10th level to select this talent.

Fusion Dabbler (Sp)

Fusion sounds like it’s volatile! Alas, it has very little to do with blowing things up; however, she’s learned the basics, so why not use it? Upon taking this talent, the etherbomber learns one etherfusion that can be taken by a 1stlevel etherfuser (see the etherfuser archetype for the ethermancer base class). Unlike an etherfuser, the etherbomber receives no permanent fusion pool. Instead, whenever the etherfuser desires to use her etherfusion, she may expend grit equal to the FP cost of that etherfusion to power the ability. Further, she may only use her chosen etherfusion up to three times per day. An etherbomber treats her caster level as her effective etherfuser level for the purpose of etherfusions. An etherbomber must be at least 4th level to select this talent. This talent can taken twice. The second time, the etherbomber may apply up to two modifiers to her chosen etherfusion rather than just one, and the etherfusion may be used an additional time per day. As with an etherfuser, when adding two modifiers to a single etherfusion, the etherbomber treats modifiers with an FP cost of +0 as though they were +1.

Hitman (Ex)

The Perception DC required to hear the etherbomber's explosions increases by an amount equal to half her etherbomber level. An etherbomber must know the in the void, you can hear no bombs talent to select this talent.

This talent modifies hitman.

In the Void, You Can Hear No Bombs (Ex)

As long as the etherbomber has at least 1 point of grit, she may suppress most of the sound her bombs and ethergrenades make when exploding, increasing the DC of the Perception check required to hear an exploding bomb to 15 if detonating a conventional bomb or to 25 if using ethergrenades. The usual modifiers regarding distance and circumstances still apply.

Normal: Hearing the “sound of battle” is a Perception check with a DC of 10, before applying modifiers.

This talent replaces in the void, you can hear no bullets.

Tempestuous Ethergrenades (Su)

When creating an ethergrenade, the etherbomber may expend 1 EP. If she does, the ethergrenade now deals her choice of acid or electricity damage rather than bludgeoning damage. She may also choose to expend 1 point of grit to change the damage type of one of her regular bombs to acid or electricity damage. An etherbomber must be at least 6th level to select this talent.

This talent replaces tempestuous dimensions.

Walk Away (Ex)

Whenever the etherbomber performs a withdraw action, she may expend 1 point of grit to throw a bomb or ethergrenade at a foe that threatened her before she moved. She must pay for the chosen explosive as normal. An etherbomber must be at least 8th level to select this talent.

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