Extra Feats
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Ultimate Spheres of Power
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Extra feats allow characters to either use their existing abilities more times each day or learn a new ability associated with their class. There is no tag associated with this type of feat, but they have been grouped together here for easier reference.

Most of these feats are available on the appropriate class pages, but they are also included here for ease of reference.


Extra Arsenal Trick

Prerequisite: Arsenal trick class feature.

Benefit: Gain an arsenal trick for which you meet the prerequisites. You may take this feat multiple times. The effects stack.

Extra Bestial Trait

Prerequisite: Bestial trait class feature.

Benefit: Gain an additional bestial trait for which you meet the prerequisites. You may take this feat multiple times. The effects stack.

Extra Breadth Of Form

Prerequisite: Breadth of form class feature.

Benefit: Increase the number of times per day you may use breadth of form by 2. You may take this feat multiple times. The effects stack.

Extra Divine Works

Prerequisite: Divine works class feature.

Benefit: You may choose an additional option from the list of possible divine works class features. You may choose this feat multiple times. Each time, choose another divine work.

Extra Electrokinetic Stunt

Prerequisite: Electrokinetic stunt class feature.

Benefit: You gain an additional electrokinetic stunt for which you qualify. You may take this feat multiple times. The effects stack.

Extra Emotion

Prerequisite: Emotion class feature.

Benefit: Gain the minor power of a new emotion or the next level of an emotion you already possess. You may take this feat multiple times. The effects stack.

Extra Iatrogen

Prerequisite: Iatrogen class feature.

Benefit: Gain an additional iatrogen for which you meet the prerequisites. You may take this feat multiple times. The effects stack.

Extra Invocations

Prerequisite: Invocations class feature.

Benefit: Increase the number of times per day you may use invocations by 2. You may take this feat multiple times. The effects stack.

Extra Magic Talent

Prerequisite: Basic Magic Training or casting class feature.

Benefit: Gain an additional sphere or a talent from a sphere you possess. You may take this feat multiple times. The effects stack.

Extra Mystic Combat

Prerequisite: Mystic combat class feature.

Benefit: Gain an extra mystic combat ability for which you qualify. You may gain this feat multiple times. The effects stack.

Extra Nexus Powers

Prerequisite: Bound nexus class feature.

Benefit: Increase the number of souls in your bound nexus by 2. You may gain this feat multiple times. The effects stack.

Extra Origin Talent [Origin]

Benefit: You gain an additional origin talent.

Special: This feat may be selected multiple times. The effects stack.

Extra Psionics

Prerequisite: Psionics class feature.

Benefit: You may use psionics an extra 6 rounds per day. You may gain this feat multiple times. The effects stack.

Extra Secret

Prerequisite: Secrets class feature.

Benefit: Gain an extra secret for which you qualify. You may gain this feat multiple times. The effects stack.

Extra Shadowstuff

Prerequisite: Shadowstuff class feature.

Benefit: Increase the number of shadow points you possess by 2. You may gain this feat multiple times. The effects stack.

Extra Spell Points

Prerequisite: Spell pool.

Benefit: Your spell pool total increases by 2. You may gain this feat multiple times. The effects stack.

Extra Swarm Powers

Prerequisite: Swarm powers class feature.

Benefit: You gain an additional swarm power you qualify for.

Special: This feat can be taken multiple times.

Extra Unseen Augmentation

Prerequisite: Unseen forces class feature.

Benefit: You gain an additional unseen augmentation for which you qualify. You may take this feat multiple times. The effects stack.

Extra Wraith Haunt

Prerequisite: Wraith haunt class feature.

Benefit: You gain an additional wraith haunt. You may take this feat multiple times. The effects stack.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
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Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
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Alchemical Items Apparatuses (Metamagic) Charms Compounds
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Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
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Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
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Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
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Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
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Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

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