Faen

Long ago the faen controlled multiple kingdoms in the southeast that were known for their humane and peaceful ways. The faen citystates never unified, but the more powerful cities often dominated and called for tribute from the lesser cities. War was virtually unknown. Disputes settled through duels by champions or through building competitions. They even wore bombax (silk cotton) instead of actual silk so they would not have to kill silkworms. Crime was punished only by whipping. Jails were unknown, though serious crimes could result in the death penalty. Today, faen life is less idyllic.

The faen suffered terribly at some point under foreign rule. These darker rulers subjected them many experiments, creating many abominations, including the bakemono. Some faen tribes developed into cannibals. The impact of the crimes heaped upon the faen can still be felt in their culture and attitudes.

Personality

Faen do love the pleasures life can bring and can become preoccupied with improving their social position. The social standing of others make little impression upon them.

Physical Description

Faen are very similar in appearance to elves, and in the lands of the west they are often mistaken for elf children. Loresong faen are about the same height and weight as gnomes, and quickling faen are about the same height and weight as hallings. Faen women are usually a bit taller than faen men (i.e. use the opposite gender’s tables when determining height and weight randomly). Faen live as long as gnomes.

Sprytes are usually about half as tall and weigh half as much as they did before undergoing metamorphosis. Other than the fact that they are now smaller and have wings, their features remain unchanged from their former selves.

Faen always have hair dark in color and eyes that are usually blue-black, dark green, brown, or even a dark purple. Their eyes are almond-shaped with epicanthic folds.

Relations

Faen tend to get along well with dahren and mandragorans. Something about the bakemono unsettles them greatly. Garuda, goushen, hushen, and ruishishen also make them feel uncomfortable, as though they are about to become a meal. The faen either like the naga for their service or despise them for their actions in the past. The other races are easy enough to get along with or are simply too mysterious to judge too soon when meeting one.

Outlook

Most faen live with a certain enlightened self-interest, but are expected to live by the five Bodhist precepts as well as practice charity, morality, and meditation. Meditation is difficult for the naturally rash and frivolous quickling faen to practice. Loresong faen have less difficulty, except when their curiosity for magic compels them.

Faen Lands

Most faen communities are near rivers, or sometimes in alluvial flood plains, and on islands. A few characteristics of faen architecture are stilts, the use of wood and indigenous materials, ornate wood carvings and in some cases, highly angular and sloping roofs. Most villages have a monastery and a pagoda maintained by lay folk.

Languages

All three races speak their regional dialect as well as the trade tongue of their land.

Names

While the faen of other lands may have family names, the faen of Monmar and Javasriya do not. The faen often use their day of birth as the basis for naming, though not always. When faen evolve into liang (sprytes) they often change their names to one that does not use the day of the week. (The traditional calendar includes an eighth day called Yahu, which is actually the afternoon of the third day of the week.)

The faen alphabet designates groups of letters to certain days, from which the faen choose for the irst part of their names: first day of the week (ka, kha, hka, ga, nga), second day (sa, has, za, nya), third day (la, wa), Yahu (the fourth day – ya, ra), fifth day (pa, hpa, ba, ma), sixth day (tha, ha, va), seventh day (ta, hta, da, na), and the eighth day (a, an, u). Below are some sample names:

Family Names

Angsun, Aran, Aroon, Bui, Chinh, Choosri, Dong, Duc, Hong, Kiet, Kovit, Lai, Lam, Lek, Minh, Ngo, Nguyen, Pham, Poonswad, Sum, Thai, Tran, Truong, Tun Ukol, Virote, Vu, and Warrasan.

Male Names

Ananda, Antoan, Arthit, Bao, Binh, Boonma, Brosong, Budin, Cadao, Chakrabandhu, Chalong, Cham, Chuan, Cuong, Dinh, Dong, Duc, Duong, Gian, Htoo, Huyen, Jaturun, Kha, Kukrit, Ngaeth, Ngawe, Nirund, Niyom, Pan, Phat, Phong, Phuoc, Quang, Qui, Sanyu, Saw, Somsak, Somwong, Son, Surin, Tai, Teo, Thaern, Thanh, Thien, Thint, Thuc, Tinaung, Tinh, Tunyi, Truong, Tuyen, Uthai, Van, Vinh, Vitaya, Vithoon, Vo, Winai, Wittaya, Yu, Zaeth, and Zawin.

Female Names

Ai, Am, Anh, Aung, Aye, Bian, Bua, Busaya, Cai, Cam, Cara, Daw, Durudee, Ha, Hanh, Hasesa, Hoa, Hpain, Htauva, Hue, Hyunh, Kala, Kanya, Kim, Kyi, Laesa, Lan, Lawan, Lin, Mai, Mali, Maniwan, Mieu, Mima, Mya, Ngoc, Nguyet, Nissa, Ntaya, Nu, Nyaechi, Nyain, Phailin, Ping, Ratana, Sauva, Sopa, Suchin, Sumalee, Sunisa, Tam, Thanh, Thaw, Thin, Thuy, Ti, Trang, Trinh, Truc, Tuyet, Ubol, Ut, Viet, Warwar, Wasana, Xuan, and Yon.

Adventurers

Faen love to explore, discover, and learn new things. They also like to ind treasure and earn wealth. Loresong faen cannot resist the compulsive pull of magic, especially to new types of magic or magic items.

Favored Drink: Green tea; Favored Food: Spiced, stir-fry vegetables, jasmine rice, and fruit; Favored Weapon: Bows.

Faen Racial Traits

Faen possess the following racial traits.

  • +2 Dexterity, +2 to One Mental Ability Score, –2 Strength: Faen are nimble, both in body and mind, but their small stature makes them weaker than other races.
  • Fey Blood: Faen have close ties to the world of the fey. They have the humanoid (faen) type and subtype.
  • Small: Faen are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  • Slow Speed: Faen have a base speed of 20 feet.
  • Low-Light Vision: Faen can see twice as far as humans in conditions of dim light.
  • Faen Luck: Once per day, a faen may reroll one roll. She must decide to use this ability before the results are revealed. She must take the second roll, even if it is worse.
  • Keen Senses: Faen receive a +2 racial bonus on Perception skill checks.
  • Light-Footed: Faen receive a +2 racial bonus on all Stealth skill checks.
  • Weapon Familiarity: Faen are proficient with all bows and treat any weapon with the word “faen” in its name as a martial weapon.
  • Languages: Faen begin play speaking Common and Faen. Fean with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
  • Racial Levels: A faen can take levels in faen paragon to further develop their racial qualities.

Alternate Racial Traits

The following racial traits might be selected instead of existing faen racial traits.

  • Loresong Magic: Loresong faen with a Charisma of 10 or higher also gain the following spell-like abilities: 1/day—detect magic, ghost sound, light, and hideous laughter. The caster level for these effects is equal to the loresong faen’s character level. The DC for these spells is equal to 10 + the spell’s level + the loresong faen’s Charisma modiier. In addition, loresong faen receive a +2 racial bonus on Spellcraft skill checks. This replaces faen luck.
  • Quickling Speed: Quickling faen receive Run as a bonus feat. In addition, quickling faen receive a +1 racial bonus on initiative checks. This replaces faen luck.

The Faen Paragon

Faen can take levels in faen paragon at any time. Not all loresong faen take paragon levels; and of those who do, not all take all six of them.

Hit Die: d8.

Class Skills: The faen paragon’s class skills are Bluff (Cha), Craft (Int), Knowledge (nature) (Int), Linguistics (Int), Perception (Wis), Perform (Cha) and Survival (Wis).

Skill Points: 4 + Intelligence modifier.

Class Features

Table: The Faen Paragon
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1 +0 +0 +2 +2 Racial Power -
2 +1 +0 +3 +3 +1 Dexterity +1 level of existing class
3 +1 +1 +3 +3 Racial Power or Metamorphosis -
4 +2 +1 +4 +4 +1 Dexterity -
5 +2 +1 +4 +4 Racial Power +1 level of existing class
6 +3 +2 +5 +5 +2 to one mental ability score (Int, Wis, or Cha) +1 level of existing class

Weapon and Armor Proficiency

Faen with levels only in faen paragon are proficient with all simple weapons and light armor.

Advanced Traits

At 1st level, a faen paragon receives an ability tied to whichever racial trait she chose: faen luck, loresong magic, or quickling speed. At 3rd level, the faen paragon can choose between undergoing metamorphosis into a spryte (see below), or she can receive a second ability tied to her racial trait. At 5th level, the faen paragon either receives a third ability tied to her racial trait, or an ability tied to her spryte wings trait.

Spells per Day

At the indicated levels, a faen paragon gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before taking levels in the faen paragon class. She does not, however, gain other beneits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before taking levels in faen paragon, she must decide to which class she adds the new level for purposes of determining spells per day.

Metamorphosis

At 3rd level, a faen paragon may choose to undergo a metamorphosis. The faen secretes a sticky substance that she wraps around herself. The secretion hardens, forming a chrysalis. The faen then spends 1d4+3 days in the chrysalis, after which she emerges in a completely different form. Even smaller than before, the faen now has gossamer wings that can carry her aloft. She has become a spryte. A faen’s gear taken into the magical chrysalis emerges sized appropriately for the character’s new stature. These traits are in addition to the faen traits, except where noted.

  • +2 Dexterity, –2 Strength: Sprytes are both more nimble and less powerful than she was before their transformation. This stacks with the ability score adjustments they had as a faen.
  • Fey: Sprytes are of the fey type. This replaces the humanoid (faen) type and subtype.
  • Tiny: Sprytes are Tiny creatures and gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, a +8 size bonus on Stealth checks, and a +4 size bonus on Fly checks. They must use Tiny-sized weapons and equipment and can lift and carry only half as much as Medium characters. Despite being Tiny, sprytes still occupy a 5-foot by 5-foot area, threaten the areas around them, and do not need to enter another’s area to make a melee attack. This replaces the Small faen racial trait.
  • Spryte Wings: Sprytes have thin, transparent wings, allowing them to ly at a speed of 30 feet with average maneuverability (+0 bonus on Fly checks). A spryte always has Fly (Dex) as a class skill. If the faen paragon chooses not to undergo metamorphosis, she instead gains a second special ability tied to her racial trait.

Faen Paragon Advanced Traits

Faen Luck

Class Skills: Climb (Str), Disguise (Cha), and Handle Animal (Cha).

Advanced Traits

A faen paragon with faen luck receives the following abilities.

Is it Skill, or is it Luck? (Ex)

At 1st level, a faen paragon can add a +5 luck bonus on a skill check. This ability can be used three times per day.

Lucky Miss (Ex)

At 3rd level, a faen paragon can cause an opponent attacking her with a melee attack to roll the attack roll twice, and take the lower of the two rolls. This ability can be used once per day.

Superior Luck (Ex)

At 5th level, a faen paragon gains a +1 luck bonus to AC and a +1 luck bonus to all saving throws.

Loresong Magic

Class Skills: Knowledge (arcane) (Int), Spellcraft (Int), and Use Magic Device (Cha).

Advanced Traits

A faen paragon with loresong magic receives the following abilities.

Spell-Like Abilities (Sp)

At 1st level, a faen paragon with a Charisma of 11 or higher gains the following spell-like abilities: At will— detect magic; 1/day—charm, disguise self.

At 3rd level, a faen paragon with a Charisma of 12 or higher gains the following spell-like abilities: 1/day—enthrall, invisibility (self only).

At 5th level, a faen paragon with a Charisma of 13 or higher gains the following spell-like abilities: 1/day—nondetection, suggestion.

The caster level for these effects is equal to the loresong faen’s character level. The DC for these spells is equal to 10 + the spell’s level + the loresong faen’s Charisma modifier.

Quickling Speed

Class Skills: Acrobatics (Dex), Escape Artist (Dex), and Sleight of Hand (Dex).

Advanced Traits

A faen paragon with quickling speed receives the following abilities.

Fast Movement (Ex)

At 1st level, a faen paragon gains a +10 enhancement bonus to land speed. This bonus applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. This bonus stacks with any other bonuses to the faen paragon’s land speed.

Dodge (Ex)

At 3rd level, a faen paragon gains Dodge as a bonus feat, even if she does not meet the prerequisites.

Delect Arrows (Ex)

At 5th level, a faen paragon gains Deflect Arrows as a bonus feat, even if she does not meet the prerequisites.

Spryte Wings

Advanced Traits

A faen paragon with spryte wings receives the following abilities.

Superior Flight (Ex)

At 5th level, a faen paragon’s light maneuverability improves to good (+4 bonus on Fly checks), and she gains a +10 enhancement bonus to her ly speed. This bonus applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.