Fallen Fey

Wiki Note: This Sphere was published in The Player's Guide to Skybourne as a racial magic choice for elves. Any other characters seeking to access it require GM approval, since it is not part of the normal options for spherecasters.


Fey-Link

As a swift action, you may change your creature type to Fey for 1 minute per caster level. You are treated as a Fey and no longer count as your previous creature type for all purposes including spells, magic items, etc. You still possesses any subtypes you previously possessed (thus, an elf using this ability would change from a humanoid with the elf subtype to a fey with the elf subtype).

Whenever fey-link is active, you may spend 1 spell point as a free action to gain the benefits of a fey-blessing until the end of the fey-link. There are no limit to the number of fey-blessings you may have active at a time, but each one must be activated separately, and all only endure until the end of the fey-link. Renewing a fey-link does not increase the duration of a fey-blessing, and ends all fey-blessings you currently possess.

When you gain the Fallen Fey sphere, you gain the following fey-blessing:

Nature-Connection

You gain a +1 bonus on Initiative checks and Knowledge (geography), Survival, Stealth, and Perception skill checks made within one terrain of your choice. This bonus increases by +1 for every 5 caster levels you possess. Consult the Ranger list of favored terrains to see potential terrain types. You may gain this fey-blessing multiple times, gaining this bonus in a different terrain each time. Magic Talents marked as (fey-blessing) grant additional fey-blessings.

Fallen Fey Talents

Animal Blessing (fey blessing)

All friendly animals within 30 ft of you gain a +1 luck bonus to all saving throws. This bonus increases by +1 for every 5 caster levels you possess.

Beckoning Call (fey blessing)

You gain the ability to, as a standard action, sing, speak, or dance in such a manner as to cause any creature of one non-fey specific form of creature (humans, rats, orcs, birds, etc., chosen when this fey blessing is activated) within 60 ft who can see and hear you to become fascinated with you (Will negates). A creature that successfully saves cannot be targeted with your beckoning call for 24 hours. If a creature fails its saving throw, it approaches to sit before you, and follows you if you move, so long as you take a standard action each round to maintain the effect. As normal, fascinated creatures suffer a -4 penalty to Perception, but cease to be fascinated if attacked or approached with an obviously hostile intent, such as someone drawing a weapon. This is a mind-affecting effect.

Fey Beauty (fey blessing)

You gain a +1 bonus to all Charisma-based skill and ability checks. This bonus increases by +1 for every 5 caster levels you possess.

Fey Potency (fey-blessing)

You gain a +1 bonus to all rolls made to overcome spell resistance. This bonus increases by 1 for every 5 caster levels you possess.

Fey Secrets (fey blessing)

You gain an attunement to nature, which gives you insight into the world around you. Once before the end of the fey-link, you may gain an insight bonus to a single skill check, ability check, attack roll, saving throw, combat maneuver check, or initiative roll equal to 1d4+1 per 5 caster levels you possess. You my gain this fey-blessing multiple times, gaining one use of this ability per fey-blessing. You cannot use this fey-blessing multiple times for the same roll.

Greater Fey-Link

Your fey link endures for 10 minutes per caster level rather than 1 minute per caster level. You may spend a spell point to increase this duration to 1 hour per caster level instead.

Listen to the Wind (fey-blessing)

You can always find north, and always know what the weather will be within Long range of you for the next 48 hours. This forecast reveals only the weather that would arise naturally, and does not take into account any magical occurrences that might change the weather.

Stunning Glance (fey blessing)

You gain the ability to, as a standard action, gaze at a target within 30 ft which must pass a Fortitude save or be stunned for one round.

Tree Meld (fey blessing)

You gain the ability to, as a standard action, meld your form and up to 100 lbs. of gear into a tree. The tree must be large enough to accommodate you and your gear. You may hear (but not see) what happens around the tree, and while minor physical damage to the tree does not harm you, any partial or complete destruction of the tree (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage.

You may still use magic while within the tree, although all effects must target yourself or your held equipment. So long as you are within a tree, you gain fast healing 1 and do not need to eat or drink. You are not automatically expelled from the tree when your fey link expires.

Trickery (fey blessing)

Whenever you use a spell or sphere effect to deceive, trick, or humiliate a target (at the GM’s discretion), you gain a +2 bonus to your caster level for that effect.

Wild Walk (fey-blessing)

You do not leave a trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired.


Wild Magic

Wild Magic Generator

Wild Magic Table

d100 Result
1 Ice forms around the feet and limbs of all enemies within close range of the caster, who must succeed on a Reflex save or be entangled and unable to move. In addition, the affected creature’s square becomes slick with ice and counts as difficult terrain. Breaking free of the entangled condition is a move action, requiring either a Strength check or Escape Artist check against the effect’s save DC. A creature may also destroy the ice on a creature or square by dealing 3 points of damage per caster level to the ice. This removes the entangled condition from the creature and destroys the difficult terrain. The ice melts after 1 minute.
2 The caster is fatigued.
3 The caster sprouts fairy wings for the duration for the remainder of the fey-link. These wings grant a fly speed of 10 ft. (clumsy).
4 The caster is nauseated for 1 round whenever touching metal. This includes wielding metal weapons, wearing metal armor, and donning metal shields but not being struck by a metal weapon.
5 The spell point cost of the effect increases by 1. If the caster does not have enough spell points, he is instead staggered until the end of his next turn.
6 For the remainder of the fey-link, the caster must succeed on a Will save or be fascinated for 1d6 rounds at his own appearance whenever he sees his reflection.
7 Thorns sprout from the caster’s footsteps for the duration of the fey-link, acting as caltrops in any space the caster exits. These thorns crumble to dust 1 round later.
8 Flowers sprout from the caster’s footsteps for the duration of the fey-link. These flowers wither 1 hour later if not in an appropriate environment.
9 For 24 hours, the caster is treated as having rolled a 1 on all checks made to influence good aligned creatures of the fey type.
10 All creatures within close range sprouts fairy wings for the duration for the remainder of the fey-link. These wings grant a fly speed of 10 ft. (clumsy).
11 For 1 minute per caster level, the caster gains the ability to speak but not understand aklo and the ability to understand but not speak sylvan. This overrides any knowledge of either language previously possessed.
12 All creatures of the animal type increase their starting attitude toward the caster by two steps for the duration of the fey-link.
13 For the duration of the fey-link, the caster gains vulnerability to cold iron.
14 For 1 hour per caster level, any object the caster touches becomes rimed in frost.
15 Bark grows over all allied creatures within close range of the caster, increasing their natural armor bonus by 1 + 1 per 5 caster levels for 1 minute.
16 The caster is unable to tell a deliberate lie for the duration of the fey-link.
17 The caster turns invisible per the Invisibility talent of the Illusion sphere for 1 hour or until he makes a hostile action, whichever comes first.
18 The caster becomes invisible for 1 round per caster level. This invisibility ends the first time the caster makes an attack or other threatening action.
19 The caster is exhausted.
20 For the duration of the fey-link, the caster sheds light as a torch whenever he moved at least 5 feet.
21 The casting time decreases by 2 steps.
22 For the duration of the fey-link, the caster gains DR equal to caster level against all weapons primarily composed of wood.
23 For the duration of the fey-link, any allied creature within close range of the caster is filled with a malevolent influence, taking a -4 penalty on any effect that would make him behave violently until they leave the affected area.
24 The caster becomes bound to the nearest tree (or other large plant) for the duration of the fey-link or for 1 hour, whichever is longer. When touching the tree, the caster gains fast healing 1. Anytime the tree is not within long range of the caster, the caster is sickened. If more than a mile from the tree (or on another plane), he is both sickened and shaken.
25 The caster takes untyped nonlethal damage equal to caster level. This damage does not force concentration checks to cast or maintain sphere effects or spells.
26 All creatures within close range of the caster when the effect is cast gain vulnerability to cold iron for the duration of the fey-link.
27 The caster gains knowledge of one talent of his choice from this sphere for 1 round.
28 The caster grows a unicorn horn, gaining a gore attack (primary, piercing, 1d6 Medium, 1d4 Small) for the remainder of the fey-link.
29 (Combat) All allied creatures within close range of the caster must succeed on a Reflex save or become entangled by plants, shifting rocks, or ice as appropriate to the environment for 1d6 rounds.
30 All creatures of the animal type decrease their starting attitude toward the caster by two steps for the duration of the fey-link.
31 For the duration of the fey-link, any hostile creature within close range of the caster is filled with a malevolent influence, taking a -4 penalty on any effect that would make him behave violently until they leave the affected area.
32 All creatures of the animal type decrease their starting attitude toward the caster by one step for the duration of the fey-link.
33 For the duration of the fey-link, any creature that beholds the caster must succeed on a Will save or have its attitude toward the caster improved by one step for 1 hour.
34 For the duration of the fey-link, all flowers within close range of the caster for longer than 1 minute lose their petals.
35 Ice forms around the feet and limbs of all creatures within close range of the caster, who must succeed on a Reflex save or be entangled and unable to move. In addition, each affected creature’s square becomes slick with ice and counts as difficult terrain. Breaking free of the entangled condition is a move action, requiring either a Strength check or Escape Artist check against the effect’s save DC. A creature may also destroy the ice on a creature or square by dealing 3 points of damage per caster level to the ice. This removes the entangled condition from the creature and destroys the difficult terrain. The ice melts after 1 minute.
36 For 10 minutes per caster level, all creatures of the animal type within medium range of the caster have their disposition toward the caster increased by 2 steps to a maximum of helpful.
37 For the duration of the fey-link, any allied creature within close range of the caster is sickened for 1 round whenever struck by a metal weapon.
38 The illumination level of an area out to close range of the caster increases by 1 step for the duration on the fey-link.
39 The caster floats 1 inch off the ground for the duration of the fey-link. This has no impact on movement speeds but halves falling damage.
40 Bark grows over all hostile creatures within close range of the caster, increasing their natural armor bonus by 1 + 1 per 5 caster levels for 1 minute.
41 Roll twice and choose the result. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect.
42 The target can alter his appearance at will as a swift action for the duration of the fey-link. This ability functions as the option to change cosmetic appearance per the Blank Form ability of the Alteration sphere.
43 The caster loses access to this sphere for 1d6 rounds.
44 For 1 hour per caster level, creatures within close range of the caster must roll twice and take the worst result on saving throws made against disease.
45 Bark grows over all creatures within close range of the caster, increasing their natural armor bonus by 1 + 1 per 5 caster levels for 1 minute.
46 The caster takes a number of points of ability damage to his casting attribute equal to the effect’s caster level/4 (minimum 1) even if he would normally be immune to ability damage.
47 For the duration of the fey-link, any hostile creature within close range of the caster is sickened for 1 round whenever struck by a metal weapon.
48 The caster gains hooves as a satyr for the remainder of the fey-link and cannot benefit from any items in the boot magic item slot, which immediately fall off.
49 Ice forms around the feet and limbs of all allies within close range of the caster, who must succeed on a Reflex save or be entangled and unable to move. In addition, the affected creature’s square becomes slick with ice and counts as difficult terrain. Breaking free of the entangled condition is a move action, requiring either a Strength check or Escape Artist check against the effect’s save DC. A creature may also destroy the ice on a creature or square by dealing 3 points of damage per caster level to the ice. This removes the entangled condition from the creature and destroys the difficult terrain. The ice melts after 1 minute.
50 The caster is sickened for 1 round whenever struck by a metal weapon for the duration of the fey-link.
51 Roll again on the Universal wild magic table.
52 The spell point cost of the effect increases by 1d4. If the caster does not have enough spell points, he is instead dazed until the end of his next turn.
53 For 1 round per caster level the caster trails glittering dust while moving. This dust is never affected by any form of invisibility.
54 The effect fails and the action is lost. Spell points or spell slots are lost.
55 The caster takes 1d4 points of Constitution damage even if he would normally be immune to ability damage. Creatures without a Constitution score instead take Charisma damage.
56 For the duration of the fey-link, the caster takes 1 point of damage per round when touching any object made of cold iron.
57 The casting time increases by 2 steps.
58 (Combat) The caster is dazed for 1 round.
59 (Combat) The caster is stunned for 1 round.
60 All hostile creatures within close range of the caster when the effect is cast gain DR/cold iron equal to the caster level/2 (minimum 1) for the duration of the fey link.
61 The caster gains a 20-ft. aura for the duration of the feylink. All creatures within the aura must roll twice and take the worst on all d20 rolls. Pugwampi gremlins, gnolls, and any creature benefiting from a luck bonus are immune to this effect. The caster is is subject to his own aura.
62 For the duration of the fey-link, the caster gains a sinister appearance, taking a penalty on all Charisma-based checks (except for intimidate) equal to the caster level/2 (minimum 1).
63 For the duration of the fey-link, any creature within close range of the caster is filled with a malevolent influence, taking a -4 penalty on any effect that would make him behave violently until they leave the affected area.
64 Ice forms around the feet and limbs of the caster who must succeed on a Reflex save or be entangled and unable to move. In addition, the caster’s square becomes slick with ice and counts as difficult terrain. Breaking free of the entangled condition is a move action, requiring either a Strength check or Escape Artist check against the effect’s save DC. A creature may also destroy the ice on a creature or square by dealing 3 points of damage per caster level to the ice. This removes the entangled condition from the creature and destroys the difficult terrain. The ice melts after 1 minute.
65 As an instantaneous effect, one tree (to a maximum size equal to that which you can control through the pummel geomancing ability) grows adjacent to the caster. The tree is under the effect of the pummel geomancing ability for 1d6 rounds and will attack the caster and its allies before attacking any other creature.
66 (Combat) All creatures within close range of the caster must succeed on a Reflex save or become entangled by plants, shifting rocks, or ice as appropriate to the environment for 1d6 rounds.
67 (Combat) The caster is nauseated for 1 round.
68 A fiddle appears in the caster’s possession, disappearing at the end of the fey-link. The caster gains the Skilled Casting (Perform (strings)) drawback for the remainder of the fey-link and must perform on the conjured fiddle.
69 For 24 hours, the caster is treated as having rolled a 1 on all checks made to influence evil aligned creatures of the fey type.
70 The casting time decreases by 1 step.
71 For 10 minutes per caster level, all creatures of the animal type within medium range of the caster have their disposition toward the caster reduced by 2 steps.
72 For 1 round per caster level, all hostile creatures of the animal type within medium range of the caster grow 1 size per the Size Change talent of the Alteration sphere. This effect stacks with other polymorph effects.
73 All hostile creatures within close range of the caster when the effect is cast gain vulnerability to cold iron for the duration of the fey-link.
74 The effect fails and the action is lost. Spell points or spell slots are not lost.
75 The effect fails, but the action is not lost. Spell points or spell slots spent are lost.
76 All allied creatures within close range of the caster when the effect is cast gain vulnerability to cold iron for the duration of the fey-link.
77 All vegetation within medium range of the caster decrease in size for 1 round per caster level.
78 Effect receives a -4 penalty to caster level (minimum 1).
79 All creatures within close range of the caster when the effect is cast gain DR/cold iron equal to the caster level/2 (minimum 1) for the duration of the fey link.
80 All hostile creatures within close range of the caster must succeed on a Reflex save or become entangled by plants, shifting rocks, or ice as appropriate to the environment for 1d6 rounds.
81 The temperature of an area out to close range of the caster increases by 1 step (per the Weather sphere) for the duration on the fey-link.
82 Roll twice and take both results. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect.
83 Effect receives a +2 bonus to caster level.
84 The temperature of an area out to close range of the caster decreases by 1 step (per the Weather sphere) for the duration on the fey-link.
85 All vegetation within geomancing range of the caster increase in size for 1 round per caster level.
86 For the duration of the fey-link, any creature within close range of the caster gains DR equal to caster level against all weapons primarily composed of wood.
87 The caster loses knowledge of any of the talents used in the effect (but not the base sphere) for the length of the effect (minimum 1 round).
88 The casting time increases by 1 step.
89 All creatures within close range of the caster at the time the effect is cast float 1 inch off the ground for the duration of the fey-link. This has no impact on movement speeds but halves falling damage.
90 For 1 hour per caster level, creatures within close range of the caster must roll twice and take the best result on saving throws made against disease.
91 As an instantaneous effect, poison ivy grows in a 5-ft. radius + 5 ft. per 5 caster level around the caster. The caster and any creature who enters the area must make a Fort save or take -1 penalty (which increases by 1 per 5 caster levels) on all magic skill checks made to concentrate for 1 hour per caster level. This is a poison effect.
92 For 1 round per caster level, all creatures of the animal type within medium range of the caster grow 1 size category per the Size Change talent of the Alteration sphere. This effect stacks with other polymorph effects.
93 For the duration of the fey-link, any creature within close range of the caster is sickened for 1 round whenever struck by a metal weapon.
94 The spell point cost of the effect decreases by 1. If the effect did not require any spell points, the caster instead gains 1 temporary spell point that expires at the end of his next turn.
95 All creatures of the animal type increase their starting attitude toward the caster by one step for the duration of the fey-link.
96 All allied creatures within close range of the caster when the effect is cast gain DR/cold iron equal to the caster level/2 (minimum 1) for the duration of the fey link.
97 The illumination level of an area out to close range of the caster decreases by 1 step for the duration on the fey-link.
98 For the duration of the fey-link, the caster is filled with a malevolent influence, taking a -4 penalty on any effect that would make him behave violently.
99 For the duration of the fey-link, the caster gains DR/cold iron equal to the caster level/2 (minimum 1).
100 The caster sprouts fairy wings for the remainder of the fey-link. These wings have no effect.

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