Fallen Fey

Wiki Note: This Sphere was published in The Player's Guide to Skybourne as a racial magic choice for elves. Any other characters seeking to access it require GM approval, since it is not part of the normal options for spherecasters.


As a swift action, you may change your creature type to Fey for 1 minute per caster level. You are treated as a Fey and no longer count as your previous creature type for all purposes including spells, magic items, etc. You still possesses any subtypes you previously possessed (thus, an elf using this ability would change from a humanoid with the elf subtype to a fey with the elf subtype).

Whenever fey-link is active, you may spend 1 spell point as a free action to gain the benefits of a fey-blessing until the end of the fey-link. There are no limit to the number of fey-blessings you may have active at a time, but each one must be activated separately, and all only endure until the end of the fey-link. Renewing a fey-link does not increase the duration of a fey-blessing, and ends all fey-blessings you currently possess.

When you gain the Fallen Fey sphere, you gain the following fey-blessing:


You gain a +1 bonus on Initiative checks and Knowledge (geography), Survival, Stealth, and Perception skill checks made within one terrain of your choice. This bonus increases by +1 for every 5 caster levels you possess. Consult the Ranger list of favored terrains to see potential terrain types. You may gain this fey-blessing multiple times, gaining this bonus in a different terrain each time. Magic Talents marked as (fey-blessing) grant additional fey-blessings.

Fallen Fey Talents

Animal Blessing (fey blessing)

All friendly animals within 30 ft of you gain a +1 luck bonus to all saving throws. This bonus increases by +1 for every 5 caster levels you possess.

Beckoning Call (fey blessing)

You gain the ability to, as a standard action, sing, speak, or dance in such a manner as to cause any creature of one non-fey specific form of creature (humans, rats, orcs, birds, etc., chosen when this fey blessing is activated) within 60 ft who can see and hear you to become fascinated with you (Will negates). A creature that successfully saves cannot be targeted with your beckoning call for 24 hours. If a creature fails its saving throw, it approaches to sit before you, and follows you if you move, so long as you take a standard action each round to maintain the effect. As normal, fascinated creatures suffer a -4 penalty to Perception, but cease to be fascinated if attacked or approached with an obviously hostile intent, such as someone drawing a weapon. This is a mind-affecting effect.

Fey Beauty (fey blessing)

You gain a +1 bonus to all Charisma-based skill and ability checks. This bonus increases by +1 for every 5 caster levels you possess.

Fey Potency (fey-blessing)

You gain a +1 bonus to all rolls made to overcome spell resistance. This bonus increases by 1 for every 5 caster levels you possess.

Fey Secrets (fey blessing)

You gain an attunement to nature, which gives you insight into the world around you. Once before the end of the fey-link, you may gain an insight bonus to a single skill check, ability check, attack roll, saving throw, combat maneuver check, or initiative roll equal to 1d4+1 per 5 caster levels you possess. You my gain this fey-blessing multiple times, gaining one use of this ability per fey-blessing. You cannot use this fey-blessing multiple times for the same roll.

Greater Fey-Link

Your fey link endures for 10 minutes per caster level rather than 1 minute per caster level. You may spend a spell point to increase this duration to 1 hour per caster level instead.

Listen to the Wind (fey-blessing)

You can always find north, and always know what the weather will be within Long range of you for the next 48 hours. This forecast reveals only the weather that would arise naturally, and does not take into account any magical occurrences that might change the weather.

Stunning Glance (fey blessing)

You gain the ability to, as a standard action, gaze at a target within 30 ft which must pass a Fortitude save or be stunned for one round.

Tree Meld (fey blessing)

You gain the ability to, as a standard action, meld your form and up to 100 lbs. of gear into a tree. The tree must be large enough to accommodate you and your gear. You may hear (but not see) what happens around the tree, and while minor physical damage to the tree does not harm you, any partial or complete destruction of the tree (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage.

You may still use magic while within the tree, although all effects must target yourself or your held equipment. So long as you are within a tree, you gain fast healing 1 and do not need to eat or drink. You are not automatically expelled from the tree when your fey link expires.

Trickery (fey blessing)

Whenever you use a spell or sphere effect to deceive, trick, or humiliate a target (at the GM’s discretion), you gain a +2 bonus to your caster level for that effect.

Wild Walk (fey-blessing)

You do not leave a trail in natural surroundings and cannot be tracked. You may choose to leave a trail if so desired.

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