Faun (CR 2/MR 1)

This capricious figure has the upper torso, arms, and head of a man, but goat-like legs, a tail, and curling horns on his head.

Mythic Faun (CR 2/MR 1)
XP 600
Pathfinder Roleplaying Game Bestiary 3
CG Medium fey (mythic)
Init +3; Senses low-light vision; Perception +8

Defense

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 19 (3d6+9)
Fort +2, Ref +6, Will +5
Defensive Abilities DR 2/cold iron and epic

Offense

Speed 30 ft.
Melee dagger +4 (1d4+2/19-20)
Ranged shortbow +4 (1d6/x3)
Special Attacks mythic power (1/day, surge +1d6), panpipes, simple bardic spellcastingMA, sleep arrowMA

Spell-Like Abilities (CL 3rd; concentration +6)
At will—ghost sound (DC 13)
1/day—hideous laughter (DC 14), sleep (DC 14)

Bard Spells Prepared (CL 3rd; concentration +6)
2nd—suggestion (DC 15)
1st—charm person (DC 14), vanish

Statistics

Str 14, Dex 16, Con 13, Int 11, Wis 14, Cha 17
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank ShotMF, Weapon Finesse
Skills Acrobatics +8, Bluff +9, Perception +8, Perform (wind) +11, Sense Motive +7, Stealth +9, Survival +4
Languages Common, Sylvan

Ecology

Environment temperate forests
Organization solitary, pair, or band (3-8)
Treasure standard (dagger, shortbow with 20 arrows, masterwork panpipes, other treasure)

Special Abilities

Panpipes (Su) Three times per day, a faun can use its masterwork panpipes to augment its spell-like abilities. Doing so is a swift action that increases the DC of the next spell-like ability it uses on its turn by +2.

Simple Bardic Spellcasting A mythic faun gains the ability to cast up to four levels of arcane spells of 2nd level or lower from the bard spell list; 0-level spells are treated as 1/2 spell level toward this total. It can cast each spell once per day (caster level 3rd), using its Charisma modifier to determine its spell DCs. A typical mythic faun learns charm person, suggestion, and vanish. A mythic faun can use its panpipes to increase the DC of its spell-like abilities or of a bardic spell it casts.

Sleep Arrow (Su) Three times per day as a swift action, a mythic faun can enchant an arrow it touches into a sleep arrow. If not used within 1 round, this effect is wasted. A mythic faun can expend one use of its mythic power when it hits a creature with a sleep arrow, forcing the target to roll twice on the saving throw, taking the worse result.

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