While raging, the flesh of a fell-handed juggernaut’s flesh flows over her weapons, keeping them in place. A fell-handed juggernaut cannot be disarmed of held melee weapons while in a rage, and cannot be forced to drop, throw, or stow a held melee weapon while in a rage by any effect, including compulsion effects or the frightened or panicked condition, unless she chooses to do so.
This ability alters rage.
Blood for Iron (Su): At 2nd level, a fell-handed juggernaut can absorb damage that would be dealt to her weapons. Whenever a weapon held by the fell-handed juggernaut takes damage, as a free action in reaction to the damage, the fell-handed juggernaut can sacrifice any number of hit points she has without. Each hit point sacrificed in this way prevents 1 point of damage dealt to the weapon.
This ability replaces uncanny dodge.
Heart for Iron (Su): At 5th level, if an effect would destroy a weapon held by a fell-handed juggernaut other than hit point damage, such as the rusting grasp spell, the fell-handed juggernaut can negate the effect as an immediate action by taking 1 point of Constitution damage.
This ability replaces improved uncanny dodge.
City of 7 Seraphs by Lost Spheres Publishing | |||||||||||
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Classes | |||||||||||
Aegis | Aethernaut | Echo | |||||||||
Eclipse | Nexus | Radiant | |||||||||
Shadow Weaver | Sphereshaper | Theurge | |||||||||
Races | |||||||||||
Ceptu | Judow | Mirrorkin | Rhyzala | Shadow Fey | Veryx | ||||||
Xodai | |||||||||||
Luminous Organizations | |||||||||||
Ashlords | Children of Dreams | Everlasting Dawn | Foreseers | House of Prominence | Steamstriders | ||||||
Neutral Organizations | |||||||||||
Cocoon Pact | Descendants of Thunder | ||||||||||
Umbral Organizations | |||||||||||
Blackswords | Booksealers | Church of Coin | Frozen Graves | Hands of Burden | Scarlet Sovereignty | ||||||
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