Proficiencies
Ferocious brutes are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This alters weapon and armor proficiencies.
Combat Training (Ex)
A ferocious brute is considered an Adept practitioner, gaining spheres and talents as appropriate. Ferocious brutes use Constitution as their practitioner modifier.
This replaces uncanny dodge, improved uncanny dodge, and the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.
Horrifying Brute
At 1st level, the ferocious brute gains the Berserker and Gladiator spheres as bonus spheres, as well as the Humble Combatant drawback, granting the Uncowed talent as normal. If the ferocious brute already possesses the Humble Combatant drawback or the Uncowed talent, she gains a bonus talent from the Gladiator sphere as well as the Berserker sphere instead.
This replaces fast movement.
Stalwart (Ex)
At 4th level, a ferocious brute can use mental and physical resiliency to avoid certain attacks. Whenever the ferocious brute succeeds at a Fortitude or Will saving throw against an attack that has a partial effect on a successful save, she instead avoids the effect entirely. The ferocious brute does not gain the benefits of the stalwart ability if she is helpless.
This replaces danger sense.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book