Fey-Bound Knight

A fey-bound knight bridges the gap between the normal world and the otherworldly primal spaces inhabited by the fey. She becomes an agent for the fey, either to teach a lesson to those who reach above their station and believe themselves superior to fey, or to exact terrible punishments on those who have slighted a high-ranking fey. Most knights travel the world to carry out the whims of their mistresses and masters, while some remain behind as protectors.

Fey-bound knights have wicked senses of humor and play pranks on their victims with goals dependent on their moral outlooks. Good fey-bound knights use these pranks as lessons to demonstrate the importance of humility, usually by embarrassing a foe in social or actual combat. Evil knights bring their opponents low in front of an audience and then deliver a killing blow with a reminder to onlookers not to cross the fey. All fey-bound knights are mercurial, though, and even an otherwise pious knight may decide to make a lesson fatal, while an otherwise malevolent knight may spare an enemy.

Fey-bound knights typically hail from the ranks of multi-classed fighters and sorcerers. Magi who inherently blend combat styles with magical prowess make suitable fey-bound knights. Most fey-bound knights who rise from non-martial traditions start off as bards, who are especially adept at the trickery employed by these knights. Rangers and druids, who are close to nature to begin with, also become fey-bound knights after learning arcane secrets.

Requirements
To qualify to become a fey-bound knight, a character must fulfill all the following criteria.

  • Base Attack Bonus: +4.
  • Weapon Proficiency: Must be proficient with at least one martial weapon.
  • Skills: Knowledge (nature) 5 ranks.
  • Spells: Able to cast 1st-level arcane spells, one of which must be from the enchantment school and one of which must be from the illusion school.
  • Languages: Aklo (non-good character) or Sylvan (non-evil character)
  • Alignment: Any non-lawful alignment.
  • Special: A potential fey-bound knight must perform a service for a fey noble; this task must take at least one week.

Fey-Bound Knight Hit Die: D8

Class Skills: The fey-bound knight’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Disguise (Cha), Fly (Dex), Handle Animal (Cha), Knowledge (aracna, nature) (Int), Perception (Wis), Profession (Wis), Spellcraft (Wis).

Skill Ranks Per Level: 2 + Int bonus per level.

Class Features

Level BAB Fort Reflex Will Special Spells per Day
1st +0 +0 +1 +1 Fey-focused caster, fey sight, knight at heart
2nd +1 +1 +1 +1 Tricks of the trade +1 level of existing arcane spellcasting class
3rd +2 +1 +2 +2 Unseen antagonist +1 level of existing arcane spellcasting class
4th +3 +1 +2 +2 Stuff of dreams +1 level of existing arcane spellcasting class
5th +3 +2 +3 +3 Fey focused caster, fey resilience
6th +4 +2 +3 +3 Gossamer wings +1 level of existing arcane spellcasting class
7th +5 +2 +4 +4 Glamered armor +1 level of existing arcane spellcasting class
8th +6 +3 +4 +4 Convincing liar +1 level of existing arcane spellcasting class
9th +6 +3 +5 +5 Fey-focused caster, reports of my death
10th +7 +3 +5 +5 Fey apotheosis +1 level of existing arcane spellcasting class

Weapon and Armor Proficiency

A fey-bound knight is proficient with all simple and martial weapons, and light armor.

Spells

At the indicated levels, a fey-bound knight gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before adding the prestige class.

Fey-Focused Caster (Ex)

At the indicated levels, a fey-bound knight gains her choice of Skill Focus (enchantment or illusion) or Greater Skill Focus (enchantment or illusion) as a bonus feat. She must meet the prerequisites for the chosen feat.

Fey Sight (Ex)

A fey-bound knight gains low-light vision. If she already had low-light vision, she can instead see four times as far as a human in dim light.

Knight at Heart (Ex)

A fey-bound knight adds her class level to any levels of fighter she might have for the purpose of meeting the prerequisites for feats. She also adds her class level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.

Tricks of the Trade (Ex)

At 2nd level, a fey-bound knight gains a +4 bonus on Bluff checks and a +4 bonus on saving throws against mind-affecting spells and effects. At 7th level, she becomes more resilient to enchantments and gains slippery mind, as per the rouge’s advanced talent.

Unseen Antagonist (Su)

Beginning at 3rd level, a fey-bound knight gains a +4 bonus on Stealth checks. Additionally, as a swift action she can disappear for 1 round as if affected by invisibility. She can use this ability for 1 round per day per class level. At 7th level, the duration increases to 1 minute per day per class level; this extended duration need not be consecutive, but the fey-bound knight must spend it in 1-minute increments.

Stuff of Dreams (Su)

Starting at 4th-level, when a fey-bound knight confirms a critical hit against an opponent, she can choose to force her opponent to make a Will save or fall asleep for 1 minute. The DC for this ability is Charisma-based. A fey-bound knight can use this ability once per day at 4th level, and one additional time per day for every two levels beyond 4th, to a maximum of four times per day at 10th level.

Fey Resilience (Ex)

At 5th level, a fey-bound knight gains DR 2/cold iron. This improves to DR 4/cold iron at 8th level.

Gossamer Wings (Ex)

At 6th level, a fey-bound knight sprouts diaphanous wings that catch sunlight or moonlight and reflect it in strange colors. These wings allow her to fly, as per the fly spell, for a total number of minutes per day equal to her class level. These minutes do not need to be consecutive, but must be spent in 1-minute increments. She must take a swift action to activate her wings.

Glamered Armor (Su)

At 7th level, a fey-bound knight surrounds herself in illusory full plate armor, which takes on a vibrant (or subdued, depending on the knight), otherworldly color. The armor increases the knight’s armor bonus, but does not apply full plate armor’s armor check penalty, maximum Dexterity, or arcane spell failure chance. It otherwise has the same special abilities of the armor she currently wears. A creature attempting to strike the knight with a melee or natural weapon receives a Will save to disbelieve the armor; on a failure, the creature cannot attempt the Will save again unless it receives compelling information about the armor’s nature. The DC for this ability is Charisma-based.

Convincing Liar (Ex)

Beginning at 8th level, whenever a fey-bound knight attempts subterfuge, either through a Bluff or Disguise skill check, she can roll twice for the skill check and take the best result.

Reports of My Death (Su)

Once per day beginning at 9th level, a fey-bound knight reduced below 0 hit points receives the benefits of breath of life, and is affected by dimension door in a random direction. She also becomes invisible, as per greater invisibility, and an illusory duplicate “dies” in her place. The duplicate remains until she dismisses it or it is otherwise dispelled. The caster level for the above effects is her character level.

Fey Apotheosis (Ex)

At 10th level, a fey-bound knight becomes a fey creature. She can fly without limitation, she gains DR 10/cold iron, and her unseen antagonist ability improves such that it acts like greater invisibility. Finally, she gains spell resistance equal to 11 + her character level. She is forevermore treated as a fey creature rather than as a humanoid (or whatever her creature type was) for the purpose of spells and magical effects.


Mythic Fey-Bound Knight Class Features

A mythic fey-bound knight is a champion of the fey, unparalleled among mortal creatures for her devotion to the fey nobles who direct her in her duties and teach her primal magic.

Each of the following mythic class features is considered a 1st-tier universal path ability, or may be taken in place of a mythic feat. You must have a class feature in order to gain its mythic version. A mythic class feature cannot be taken more than once unless it says otherwise.

Mythic Fey-Focused Caster (Ex)

The mythic fey-bound knight gains Mythic Spell Focus (enchantment or illusion). She must meet the prerequisites to take the feat.

Mythic Fey Sight (Ex)

The mythic fey-bound knight gains darkvision 60 ft. and greensight 60 ft.

Mythic Tricks of the Trade (Ex)

The mythic fey-bound knight adds one-half her mythic tier as a bonus on Bluff checks and on saves against mind-affecting spells and effects. She may expend one use of mythic power to treat her roll on a Bluff check as a natural 20.

Mythic Unseen Antagonist (Su)

The mythic fey-bound knight adds one-half her mythic tier as a bonus on Stealth checks. She may also expend one use of mythic power to gain the benefits of mythic invisibility for the duration she remains invisible. At 6th level, she can expend two uses of mythic power to use the augmented version of mythic invisibility for the duration she remains invisible.

Mythic Stuff of Dreams (Su)

Non-mythic creatures must roll twice on their saves against this ability and take the worse result. The mythic fey-bound knight can expend one use of mythic power to apply this ability on a normal hit, or during a critical hit to preserve one of her daily uses.

Mythic Fey Resilience (Ex)

The mythic fey-bound knight’s DR doubles. If she already has damage reduction requiring epic to bypass that reduction, she adds cold iron to the qualities needed to bypass her DR. She also uses the better DR value.

Mythic Gossamer Wings (Ex)

The mythic fey-bound knight does not need to spend an action to activate her wings. The duration she can use her wings increases to 10 minutes per class level. She can expend one use of mythic power when activating her wings to either increase the duration to 1 hour per class level, or gain the benefits of mythic fly (at the cost of reducing the duration to 1 minute per class level). She may also expend two uses of mythic power to use the augmented version of mythic fly for the 1 minute per class level duration.

Mythic Glamered Armor (Su)

While the mythic feybound knight benefits from her glamered armor, she has a 25% chance to ignore critical hits or sneak attacks as if her armor had the light fortification special ability. If her actual armor already has this special ability (or better), the chance to negate a critical hit or sneak attack increases by 10% (to a maximum of 85%). Non-mythic creatures that attempt to disbelieve the illusory must roll twice on their Will saves and take the worse result.

Mythic Convincing Liar (Ex)

The mythic fey-bound knight rolls three times for her Bluff or Disguise skill check and takes the best result.

Mythic Reports of My Death (Su)

The mythic fey-bound knight can decide where she teleports when she uses this ability. Additionally, she can elect to return to a designated sanctuary, as if she cast word of recall.

Mythic Fey Apotheosis (Ex)

The mythic fey-bound knight can use mythic fly 1 minute per class level without expending a use of mythic power. Her spell resistance increases by her mythic tier. Finally, she gains DR 20/cold iron (and epic if she already adds that quality to her DR).

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