Fey Incarnate
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99
Whether it is because they are tired of the drudgery of mortal life, or because they have been captivated by the sheer wonder of the fey, those souls known as fey incarnate have made it their life’s goal to truly become one of the fey, body and soul. At first most start out as minor shapeshifters, but as time moves on, they learn to infuse their forms with more and more of the stuff of the Faerie realms, until one day they can truly join the ranks of the Fair Folk.

Class Skills

The fey incarnate loses Climb (Str) as a class skill.

Of the Fair Folk

The fey incarnate gains the Alteration sphere and the Fallen Fey sphere as bonus spheres. The Alteration sphere automatically gains the Beast Soul and Lycanthropic drawbacks, granting a single bonus talent which must be Fey Body (body). If any of these are already possessed, either a bonus talent of either sphere may be taken or one of the drawbacks may be removed. The fey incarnate uses her class level as her caster level for the Fallen Fey sphere when applying effects to herself, as well as when using the Blank Transformation on herself and including at least one trait from the Fey Body (body) talent. This stacks normally with caster levels gained from other sources.

This replaces shapeshifter.

Fair Form

When the fey incarnate grants herself and only herself the Blank Transformation and includes at least one trait from the Fey Body (body) talent, she may apply a fey-link to herself as part of the same action.

Sidhe Link

The fey incarnate may take (fey-blessing) talents in place of bestial traits.

Enhanced Presence (Ex)

At 7th level, the fey incarnate’s body begins to more closely resemble the fair creatures of Faerie. She gains a +2 inherent bonus to her casting ability score. This increases to +4 at 13th level, and +6 at 19th level.

This replaces enhanced physicality.

Fey Apotheosis (Ex)

At 20th level, the fey incarnate’s type changes to fey. Do not recalculate hit points, base attack bonus, skill points or other statistics. The fey incarnate gains low-light vision if she does not already possess it. If she already possesses low-light vision, instead increase its effectiveness, allowing her to see three times as far instead of twice as far.

Whenever she grants herself the blank form and includes at least one trait from the Fey Body talent, it is considered an extraordinary ability instead of a magical effect. This means it does not provoke an attack of opportunity, cannot be dispelled or countered, and can be used within an antimagic field.

Changes to herself never cost a spell point and always have an unlimited duration. Fey-blessings the fey incarnate casts on herself expire 1 hour per caster level after being cast.

This replaces second skin.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Purring Racial Ritual
Squadron Surreal Teamwork Theurge
Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk
The High Magic Handbook
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.