Feylighter (Druid Archetype)
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The City of 7 Seraphs
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Radiant Bond (Su): The feylighter gains the ability to draw in essence from the bright realms. You gain an essence pool equal to half your druid level (minimum 1). You may invest essence in the following abilities:

Bright Children (Su): As a swift action, you can invest essence into your ability to spontaneously cast summon nature’s ally spells. If you invest 1 essence into this ability creatures summoned by your summon nature’s ally I–III become fey-touched creatures. If you invest 2 essence creatures summoned by your summon nature’s ally I–III become fey animal creatures or your summon nature’s ally IV–VI become fey-touched creatures. If you invest 3 essence creatures summoned by your summon nature’s ally IV–VI become fey animal creatures or your summon nature’s ally VII–IX become fey-touched creatures. If you invest 4 essence creatures summoned by your summon nature’s ally VII–IX become fey animal creatures. Upon casting the summoning spell you take essence burn equal to the invested essence.

Form of the Bright Ones (Su): You can invest essence into your ability to wild shape. This allows you to change instead into fey as per the fey form spell. At 2 invested essence you may change as per fey form I, at 3 invested essence you may change as per fey form II, At 4 invested essence you may change as per fey form III, and at 5 invested essence you may change as per fey form IV. Your wild shape’s duration is unaltered but your essence is tied to the wild shape and may not be removed from this ability until you resume your normal form.

Luminous Flame (Su): You can invest essence into your ability to cast spells with the fire or light descriptors. For each point invested in this ability the next time you cast a fire or light spell it deals 1d6 extra damage if it deals damage. If you invest your essence in this ability equal to or greater than the level of a fire spell you may change its damage to untyped light damage. If you invest at least 4 essence in this ability, your light spells act as natural sunlight on any plane where light spells are not inhibited. Upon casting a spell empowered by this ability you take essence burn equal to the invested essence.

Rage of the Guardian (Su): You can invest essence into your form and attacks. You may invest 2 or more points of essence into your current form as either earth aspect or fire aspect. For every 2 points invested in earth aspect you deal +1d4 acid damage with your attacks, gain a +2 enhancement bonus to Constitution, and a +1 enhancement bonus to natural AC. For every 2 points invested in fire aspect you deal +1d6 fire damage with your attacks, gain a +2 enhancement bonus to Dexterity, and a +1 insight bonus to AC.

This ability replaces natural bond.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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