Requirements
To qualify to become a Fleshwarper, a character must fulfill all of the following criteria:
- Feat: Minor Becoming.
- Skills: Healing 5 ranks, Spellcraft 5 ranks.
- Special: Must be a member of the Cocoon Pact
Hit Dice: d6
Class Skills: The Fleshwarper’s class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana)(Int), Perception (Wis), and Spellcraft (Int).
Skills Points at Each Level: 2 + Int modifier.
Class Features
Table: The FleshwarperLevel | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +1 | fleshwarp | +1 level of existing class |
2nd | +1 | +1 | +1 | +1 | +1 level of existing class | |
3rd | +1 | +1 | +1 | +2 | resilient flesh | +1 level of existing class |
4th | +2 | +1 | +1 | +2 | +1 level of existing class | |
5th | +2 | +2 | +2 | +3 | twisting touch | +1 level of existing class |
6th | +3 | +2 | +2 | +3 | expanded spells i | +1 level of existing class |
7th | +3 | +2 | +2 | +4 | +1 level of existing class | |
8th | +4 | +3 | +3 | +4 | expanded spells ii | +1 level of existing class |
9th | +4 | +3 | +3 | +5 | +1 level of existing class | |
10th | +5 | +3 | +3 | +5 | death is change | +1 level of existing class |
Weapon and Armor Proficiency
Fleshwarpers gain no proficiency with any weapon or armor
Spells per Day/Spells Known
When a fleshwarper gains a level they gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they added the prestige class. They do not, however, gain any other benefits a character of that class would have gained. This essentially means that they add the level of fleshwarper to the level of whatever other spellcasting class they have. If the character had more than one spellcasting class before they became a fleshwarper, they must choose which class they adds each fleshwarper level to for the purposes of determining spells per day.
Fleshwarp (Su)
At level 1, a fleshwarper can heal wounds (their own or those of others) by touch, similar to a paladin’s lay on hands ability. They can use this ability a number of times equal to their fleshwarper level plus their Charisma modifier. With one use of this ability, a fleshwarper can heal 1d4 hit points of damage for every fleshwarper level they possess. Using this ability is a standard action, unless the fleshwarper targets themselves, in which case it is a swift action. A fleshwarper only needs one free hand to use this ability.
Alternatively, a fleshwarper can use this power to deal damage to living creatures, dealing 1d6 points of damage for every level the fleshwarper possesses. Using fleshwarp in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Affected creatures can save for half damage with a successful Will save (DC 10 + 1/2 fleshwarper level + Charisma bonus).
Resilient Flesh (Ex)
At level 3, a fleshwarper gains a bonus equal to 1/2 their fleshwarper level to all saves versus curses, disease, or poison.
Twisting Touch (Su)
At level 5, as a standard action, a fleshwarper may affect a single creature within 100 feet with a baleful polymorph effect by using one of their uses of fleshwarp.
Expanded Spells I (Ex)
At level 6, a fleshwarper adds breath of life to their spell list.
Expanded Spells II (Ex)
At level 8, a fleshwarper adds reincarnation to their spell list.
Death is Change (Ex)
At level 10 if the fleshwarper dies, they are subject to a reincarnation effect one round to one day later (at their discretion). They may roll a number of times equal to their Charisma bonus and select the most favorable choice. This effect may occur no more than once per year.
City of 7 Seraphs by Lost Spheres Publishing | |||||||||||
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Classes | |||||||||||
Aegis | Aethernaut | Echo | |||||||||
Eclipse | Nexus | Radiant | |||||||||
Shadow Weaver | Sphereshaper | Theurge | |||||||||
Races | |||||||||||
Ceptu | Judow | Mirrorkin | Rhyzala | Shadow Fey | Veryx | ||||||
Xodai | |||||||||||
Luminous Organizations | |||||||||||
Ashlords | Children of Dreams | Everlasting Dawn | Foreseers | House of Prominence | Steamstriders | ||||||
Neutral Organizations | |||||||||||
Cocoon Pact | Descendants of Thunder | ||||||||||
Umbral Organizations | |||||||||||
Blackswords | Booksealers | Church of Coin | Frozen Graves | Hands of Burden | Scarlet Sovereignty | ||||||
Get The City of 7 Seraphs | |||||||||||
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