Flytrap, Giant (CR 12/Mr 5)

This towering plant is a mass of vines and barbs. Several stalks are horribly mobile, each ending in a set of green, toothy jaws.

Mythic Giant Flytrap (CR 12/MR 5)
XP 19,200
Pathfinder Roleplaying Game Bestiary
N Huge plant (mythic)
Init +9; Senses low-light vision, tremorsense 60 ft.; Perception +10


AC 28, touch 13, flat-footed 23 (+5 Dex, +15 natural, –2 size)
hp 189 (13d8+131)
Fort +15, Ref +9, Will +5
Defensive Abilities acidic sapMA; DR 10/epic; Immune plant traits; Resist acid 20


Speed 10 ft.
Melee 4 bites +16 (1d8+8 plus grab), 4 tentaclesMA +13 (1d6+4)
Space 15 ft.; Reach 15 ft. (20 ft. with tentacles)
Special Attacks allureMA, engulf, feral savageryMA (Vital Strike), mythic power (5/day, surge +1d8)


Str 27, Dex 20, Con 25, Int 1, Wis 12, Cha 6
Base Atk +9; CMB +19 (+23 grapple); CMD 34 (can’t be tripped)
Feats CleaveMF, Improved Initiative, Multiattack, Power AttackMF, Skill Focus (Stealth), Vital StrikeMF, Weapon Focus (bite)
Skills Perception +10, Stealth +10 (+18 in undergrowth); Racial Modifiers +8 Stealth in undergrowth
SQ camouflageMA, digestive sustenanceMA


Environment temperate swamps
Organization solitary, pair, or grove (1 mythic giant flytrap and 3–6 giant flytraps)
Treasure incidental

Special Abilities

Acidic Sap (Ex) If an opponent confirms a critical hit against a mythic giant flytrap with a piercing or slashing melee weapon, the flytrap sprays it with acidic sap, dealing 2d6 acid damage.

Allure (Ex) A mythic giant flytrap can release chemical compounds that entice victims to come to it. Once per day, if it spends a use of mythic power, a mythic giant flytrap can emit this substance in a 60-foot radius, and all creatures must succeed at a DC 23 Fortitude save or move toward the flytrap. If a victim is attacked, the allure effect ends for that victim. This is a mind-affecting effect that requires the victim to have a sense of smell. The save DC is Constitution- based.

Camouflage (Ex) A mythic giant flytrap looks like a normal plant when at rest, requiring a DC 20 Perception check to notice it before it attacks for the first time. A creature with ranks in Survival or Knowledge (nature) can use either of those skills in place of Perception to notice the flytrap.

Digestive Sustenance (Ex) When a mythic giant flytrap kills an engulfed victim, it heals hit points equal to the victim’s Hit Dice and also gains the benefits of lesser restoration. If it expends one use of its mythic power when it kills an engulfed victim, it heals 1d4 hit points per Hit Dice of the victim and gains the benefit of restoration.

Engulf (Ex) If a giant flytrap begins its turn with an opponent at least two size categories smaller than itself grappled in one of its mouths, it can close its jaws completely around the foe by making a new combat maneuver check (as though attempting to pin the foe). If it succeeds, it engulfs the prey and inflicts 1d8+7 points of damage and 2d6 acid damage as the cavity floods with digestive enzymes. The seal formed is airtight, so an engulfed creature risks suffocation. Engulf is a special form of pinning, and an engulfed creature can escape in the same way as he can from being pinned, but since an engulfed creature is contained wholly inside the plant’s jaws, the flytrap’s victim cannot be targeted by effects or attacks that require line of sight or line of effect. A giant flytrap that is grappling or pinning a foe cannot attack other targets with that bite, but is not otherwise hindered.

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