Formian, Warrior (CR 4/MR 1)

Armored from head to toe in gleaming black-and-red chitin, this insectile warrior’s tail ends in a wickedly barbed stinger.

Mythic Formian Warrior (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary 4
LN Medium monstrous humanoid (mythic)
Init +3 (+7 with hive mind); Senses blindsense 30 ft., darkvision 60 ft., hive mind; Perception +7 (+11 with hive mind)


AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 40 (4d10+18)
Fort +3, Ref +7, Will +4
Defensive Abilities tirelessMA; Immune exhaustion, fatigue, sleep effects; Resist sonic 10


Speed 40 ft.
Melee sting +6 (1d4+2 plus poison), 2 claws +6 (1d4+2 plus grab)
Ranged javelin +7 (1d6+2 plus poison)
Special Attacks deadly grasp, javelin barrageMA, mythic power (3/day, surge +1d6)


Str 14, Dex 17, Con 15, Int 11, Wis 10, Cha 12
Base Atk +4; CMB +6 (+10 grapple); CMD 19 (23 vs. trip)
Feats Extra Mythic PowerMF, Skill Focus (Acrobatics), Step Up
Skills Acrobatics +10 (+14 when jumping), Climb +8, Intimidate +8, Perception +7 (+11 with hive mind), Stealth +7
Languages Common; telepathy 60 ft.
SQ coordinate, formian traits


Environment warm or temperate land or underground
Organization solitary, pair, band (5–8 plus 3–15 workers and 1 taskmaster), or patrol (3–12)
Treasure standard (6 javelins, other treasure)

Special Abilities

Coordinate (Su) Once a formian warrior has acted in a combat, all allied formians within the hive mind are no longer considered flat-footed. When a formian warrior attacks a creature in melee, allied formians gain a +2 insight bonus on melee attack rolls against that creature until the start of the warrior’s next turn.

Deadly Grasp (Ex) When a formian warrior has a foe grappled, it deals sting damage when it succeeds at a grapple check to damage its opponent.

Javelin Barrage (Ex) A mythic formian warrior can hurl two javelins as a standard action. If it expends one use of its mythic power, it can hurl a single javelin as a swift action, or as an immediate action if a creature within 30 feet performs an action that would provoke an attack of opportunity if the creature was threatened. This attack doesn’t provoke attacks of opportunity and allows the formian to roll twice on its attack roll, taking the better result.

Poison (Ex) Javelin or sting—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.

Tireless (Ex) As mythic formian queen.

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