Fright Wright
Ultimate Spheres of Power

Debilitating Fear

The fright wright may use his hypnotism to cause a target to become nearly paralyzed to the point of inactivity, instilling the staggered condition on his target for a number of rounds equal to his fright wright level. This is treated as a fear effect.

This alters the fascinate option of the hypnotism class feature.

Phobic Bulwark

At 3rd level, the fright wright is immune to fear (magical or otherwise). Each ally within 10 feet of his gains a morale bonus on saving throws against fear effects equal to his persuasive bonus. This ability only functions while the fright wright is conscious, not if he is unconscious or dead.

This alters the defensive empathy class feature.

Fear’s Herald

At 4th level, the fright wright’s mastery of panic and terror can begin to erode away even the fiercest resolve. All enemies within 10 feet of the fright wright take a -4 penalty on saving throws against fear effects. When using a magical effect that causes fear, the fright wright can overcome a creature’s immune to fear if he succeeds on a magic skill check against a DC of 11 + the creature’s Hit Dice. A creature maintains their immunity to fear effects if they have 4 more Hit Dice than the fright wright has class levels.

This replaces the liberate class feature.


At 9th level, the fright wright may take 10 with any Intimidate check if he has ranks in that skill, even if circumstances would normally prohibit this action. In addition to his normal bonus to the Intimidate check, he may add 1d6 to the result of the roll. He may always choose to roll normally instead of taking 10. In addition, once per day he may take 20 on an Intimidate check without taking additional time, again adding 1d6 to the roll as when taking 10. He may use this ability twice per day at 13th level and three times per day at 17th level.

This replaces the convincing class feature.

Fear’s Master

At 10th level, the fright wright’s ability to instill fear even in those who are fearless is improved. When using the fear’s herald class feature, he may add his persuasive bonus or casting ability modifier (whichever is higher) to the magic skill check.

This replaces the inspire greatness class feature.


At 15th level, whenever the fright wright makes a target frightened or panicked, he may choose to use a standard action to see and hear through the target’s eyes and ears instead of his own, even if they leave his line of sight and as long as they remain on the same plane or are not protected from mental coercion (such as through the Fate sphere’s Hallow word ability or the protection from evil spell). If the target is aware of another creature, the fright wright may cast any Mind sphere talent or eliciter emotion that causes fear effects through his initial target as long as those talents or emotions do not rely on touching a target.

The ability to be aware of a target’s surroundings lasts as long as the frightened or panicked effect lasts on the target, and the fright wright is no longer aware of his own surroundings while using this ability. He may cease using this ability as a free action.

This replaces the link class feature.

Fear Incarnate

At 16th level, the fright wright can cause fear in nearly anyone. Even those who have an immunity to fear from racial Hit Dice or class levels that are 4 or more less than his are susceptible to his fear’s herald class feature.

This alters the inspire heroics aspect of the hypnotism class feature.

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