Froghemoth (CR 16/MR 6)

This immense, three-eyed frog-like creature rears up on powerful hind legs. In place of arms, four huge tentacles thrash and writhe.

Mythic Froghemoth (CR 16/MR 6)
XP 76,800
Pathfinder Roleplaying Game Bestiary
N Huge aberration (alien, mythic)
Init +11/-9MF, dual initiativeMA; Senses all-around vision, blindsight 30 ft., darkvision 60 ft.; Perception +16


AC 34, touch 9, flat-footed 33 (+1 Dex, +25 natural, –2 size)
hp 248 (16d8+176)
Fort +13, Ref +8, Will +11
Defensive Abilities DR 10/epic; Immune electricity (partial); Resist fire 10
Weaknesses slowed by electricity


Speed 20 ft., swim 30 ft.
Melee bite +22 (2d6+12/19–20 plus grab), 4 tentacles +20 (1d8+18 plus grab), tongue +20 (1d4+6 plus grab)
Space 15 ft.; Reach 15 ft. (30 ft. with tongue)
Special Attacks constrict (tentacle, 1d8+18), mythic power (6/day, surge +1d8), pounceMA, sloshing gulletMA, swallow whole (3d6+12 damage, AC 22, hp 24), tenacious grappleMA, tentacle tossMA, tongue tuggerMA


Str 34, Dex 13, Con 26, Int 2, Wis 13, Cha 11
Base Atk +12; CMB +26 (+30 grapple); CMD 37
Feats Arms of the DeepMF, Cleave, Improved Critical (bite), Improved InitiativeMF, Inescapable GraspMF, Lightning Reflexes, Lunge, Multiattack, Power Attack, Skill Focus (Stealth)
Skills Perception +16, Stealth +14 (+22 in marshes), Swim +20; Racial Modifiers +8 Perception, +8 Stealth in marshes
SQ powerful blowsMA (tentacle)


Environment temperate marsh
Organization solitary
Treasure standard

Special Abilities

Sloshing Gullet (Ex) A mythic froghemoth’s belly is filled with turbid, mucky swamp water; any creature swallowed is treated as being underwater and must hold its breath or begin drowning. This filthy effluent blocks all sight (even darkvision) and carries a virulent strain of blinding sickness with an immediate onset time. Any creature swallowed must succeed at a DC 16 Fortitude save or become infected.

Slowed by Electricity (Ex) Although a froghemoth is immune to damage from electricity, whenever it would otherwise take such damage it is instead slowed as the spell for 1 round.

Tenacious Grapple (Ex) A mythic froghemoth does not gain the grappled condition if it grapples a foe with a tentacle.

Tentacle Toss (Ex) When a mythic froghemoth successfully grapples a creature with one of its tentacles, it may choose not to constrict the opponent but instead to toss it 1d6 x 5 feet in a straight line in any direction (including straight up). The target takes 1d6 points of damage for every 10 feet traveled (or per 10 feet fallen, whichever is greater) and falls prone after being tossed. If a mythic froghemoth has a creature grappled in its tentacle, it can expend one use of its mythic power as an immediate action when targeted with a ranged attack to toss the grappled creature into the path of the attack by making a ranged attack roll against a DC equal to the attack roll of the creature making the ranged attack. If the froghemoth beats the DC, the attack targets the tossed creature instead. If it fails to beat the DC, the tossed creature provides soft cover to the froghemoth but is not directly harmed by the attack.

Tongue Tugger (Ex) When a mythic froghemoth successfully grapples a creature with its tongue, it can make an additional combat maneuver check against that target as a free action to pull the target towards itself by 5 feet, plus 5 feet for every 5 points by which its combat maneuver check exceeds the target’s CMD. If the target is pulled within the froghemoth’s normal reach of 15 feet the froghemoth can use its other natural weapons to attack the target. If it bites a creature already grappled by its tongue, it can attempt a grapple combat maneuver as a free action to swallow the creature whole, as if it had the fast swallow ability.

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