Fungus Queen (CR 12/MR 5)

This eerie creature has the upper body of a beautiful, pale green woman and the lower body of a pulsating mound of fungus.

Mythic Fungus Queen (CR 12/MR 5)
XP 19,200
CE Medium plant (mythic)
Init +12MF; Senses darkvision 60 ft., low-light vision, scent, greensightMA; Perception +19

Defense

AC 28, touch 13, flat-footed 25 (+3 Dex, +15 natural)
hp 163 (13d8+105)
Fort +13, Ref +7, Will +7
Defensive Abilities DR 10/epic and cold iron or good; Immune electricity, plant traits; Resist acid 10, cold 10; SR 24

Offense

Speed 20 ft.
Melee 2 claws +15 (1d6+6), 4 tentacles +13 (1d4+3 plus grab)
Special Attacks battle podsMA, compel plants, constrict (1d4+5), create spawn, energy drainMA (2 levels, DC 24), entrapMA (DC 21, 1d10 rounds, hardness 5, hp 10), mythic power (5/day, surge 1d8)

Spell-Like Abilities (CL 9th; concentration +17)
Constant—detect good, speak with plants, tongues
At will—veil (self only) (DC 24)
3/day—charm monster (DC 22), detect thoughts (DC 20), suggestion (DC 21)
1/day—dominate person (DC 23), mind fog (DC 23), slow (DC 21)

Statistics

Str 23, Dex 17, Con 21, Int 18, Wis 16, Cha 26
Base Atk +9; CMB +15 (+19 grapple, +17 trip); CMD 30 (32 vs. trip)
Feats Combat ExpertiseMF, Combat ReflexesMF, Improved InitiativeMF, Improved Trip, Multiattack, Power Attack, Skill Focus (Disguise)
Skills Acrobatics +10 (+6 when jumping), Bluff +20, Disguise +26, Knowledge (dungeoneering) +10, Knowledge (planes) +10, Perception +19, Sense Motive +15, Use Magic Device +21
Languages Abyssal, Aklo, Common, Terran, Undercommon, speak with plants, tongues; telepathy 100 ft
SQ fungus legionMA, mycelial matMA, plant empathy +24

Ecology

Environment any underground
Organization solitary or cult (mythic fungus queen plus 2–16 mind–controlled plants and minions)
Treasure double

Special Abilities

Battle Pods (Su) A mythic fungus queen fights in coordination with her sporepods. Sporepods count as allies to the fungus queen and to one another and can provide flanking. In addition, her tentacles are treated as having 10-foot reach when she designates them to attack through a sporepod. Until the beginning of her next turn, they threaten all squares within 10 feet and can make any number of attacks of opportunity, though tentacles that are grappling cannot be used to make attacks of opportunity.

Compel Plants (Su) A mythic fungus queen’s mind-affecting powers and spell-like abilities (and spells, should the fungus queen gain the ability to cast them) affect plant creatures, including mindless plant creatures, as if they weren’t immune to mind-affecting effects. In addition, she can communicate with ordinary plants and compel them to answer her questions as if using a constant speak with plants effect.

Create Spawn (Su) A creature that would normally be slain by a fungus queen’s energy drain attack is not killed. Instead, it immediately loses all negative levels imparted by the fungus queen and transforms into a fungus-infested minion of the queen. Such creatures gain the fungoid simple template. The creature’s type changes to plant, and it gains all of the traits of the plant type (increasing its CR by 1). The creature gains telepathy 100 ft. with other fungoid creatures and its alignment changes to chaotic evil. Fungoid creatures are under the control of the fungus queen that created them, and remain enslaved until their mistress is destroyed or until they are cured of the infestation (see the facing page). A fungus queen can communicate telepathically with her fungoid spawn at any range as long as they are on the same plane, and may have a number of Hit Dice worth of enslaved spawn totaling no more than twice her own Hit Dice; any spawn she creates that would exceed this limit become free-willed fungoid creatures. A fungus queen may free an enslaved spawn in order to enslave a new spawn. Once freed, it can still be influenced by the fungus queen’s compel plants and plant empathy abilities.

Energy Drain (Su) A mythic fungus queen drains energy from a creature she lures into an act of passion, such as a kiss. An unwilling victim must be grappled or helpless before the fungus queen can use this ability. Her kiss bestows two negative levels and has the effect of a suggestion spell, asking the victim to accept another act of passion from the fungus queen. The victim must succeed on a DC 24 Will save to negate the suggestion. The DC is 24 for the Fortitude save to remove a negative level. Creatures killed by this attack do not die–they instead become infested with the fungus queen’s spores (see Create Spawn). These save DCs are Charisma-based.

Fungus Legion (Su) A mythic fungus queen can keep up to 60 Hit Dice of enslaved spawn under her command. If she frees one of her spawn from enslavement, she can spend one use of her mythic power as a full-round action to re-enslave the target (DC 24 Will negates), as long as doing so would not exceed her Hit Die limit.

Mycelial Mat (Ex) As a move action, a mythic fungus queen can extrude a thick network of fungal filaments into the ground at her feet, filling all adjacent squares with this mycelial mat. Any non-fungal creature treats these squares as difficult terrain, and a non-fungal creature beginning its turn in one of these squares is subject to the fungus queen’s entrap attack as the mycelial mat tries to wrap the creature in a filamentous cocoon. If the creature is prone, it takes a -4 penalty to its save against the entrap attack. Large targets gain a +4 bonus to its save against this attack. Huge or larger creatures cannot be entrapped.

Plant Empathy (Ex) This ability functions as the druid’s wild empathy, save that a fungus queen can use this ability only on plant creatures. A fungus queen gains a +4 racial bonus on this check. Mindless plant creatures are imparted a modicum of implanted intelligence when a fungus queen uses this ability, allowing her to train such creatures as guardians.

Sporepod (Su) As a standard action, a fungus queen can cause a Medium pod of fungal material to burst out of the ground at any point within 60 feet of her current location. Once created, a sporepod cannot move. If the fungus queen travels more than 120 feet from a sporepod, it is destroyed. A fungus queen can maintain a number of sporepods equal to her Charisma modifier (8 for a typical mythic fungus queen). As a move action, she can instantaneously travel to one of her sporepods as if using transport via plants. She can also choose to spread out her tentacle attacks among her sporepods, attacking a creature within 10 feet of any sporepod with a tentacle–she is still limited to making only four tentacle attacks as part of a full-attack action, or one as a standard action. A sporepod is an object that has an AC of 20 and 30 hit points; damage dealt to a sporepod does not harm the fungus queen.

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