Gelatinous Cube (CR 4/MR 1)

Bits of broken weapons, coins, and a partially digested skeleton are visible inside this quivering cube of slime.

Mythic Gelatinous Cube (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary (gelatinous cube)
N Large ooze (mythic)
Init –5; Senses blindsight 60 ft.; Perception –5


AC 5, touch 4, flat-footed 5 (–5 Dex, +1 natural, –1 size)
hp 58 (4d8+40)
Fort +9, Ref –4, Will –4
Immune electricity, ooze traits


Speed 15 ft.
Melee slam +2 (1d6 plus 1d6 acid and paralysis)
Space 10 ft.; Reach 5 ft.
Special Attacks engulf (DC 12, 1d6 acid and paralysis), mythic power (3/day, surge 1d6), paralysis (3d6 rounds, DC 20)


Str 10, Dex 1, Con 26, Int —, Wis 1, Cha 1
Base Atk +3; CMB +4; CMD 9 (can’t be tripped)
Feats Extra Mythic Power
SQ adherenceMA, silent sliderMA, transparent


Environment any underground
Organization solitary
Treasure incidental

Special Abilities

Acid (Ex) A gelatinous cube’s acid does not harm metal or stone.

Adherence (Ex) Weapons that strike a mythic gelatinous cube become stuck to it if the wielder fails a DC 20 Reflex save. Creatures attacking the cube with natural weapons, unarmed strikes, or melee touch attacks must likewise save or become stuck fast. Creatures stuck to the cube take a -4 penalty to saving throws against its engulf attack. The save DC is Constitution-based.

Silent Slider (Ex) The DC to notice a mythic gelatinous cube is increased by 5 (see its transparent ability), and this DC is not reduced by the cube’s movement. In addition, a mythic gelatinous cube takes no penalties for squeezing into or through spaces at least 5 feet wide.

Transparent (Ex) Due to its lack of coloration, a mythic gelatinous cube is difficult to discern. A DC 20 Perception check is required to notice a motionless mythic gelatinous cube. Any creature that fails to notice a mythic gelatinous cube and walks into it is automatically engulfed.

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