Genie, Janni (CR 5/MR 2)

This regal figure looks like a tall, well-proportioned human, save that its eyes sparkle with strange light.

Mythic Janni (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary
N Medium outsider (mythic, native)
Init +6; Senses darkvision 60 ft.; Perception +11

Defense

AC 22, touch 13, flat-footed 19 (+6 armor, +2 Dex, +1 dodge, +3 natural)
hp 59 (6d10+26)
Fort +6, Ref +7, Will +4
Defensive Abilities DR 5/epic; Resist fire 10

Offense

Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
Melee mwk scimitar +11/+6 (1d6+6/18–20)
Ranged mwk composite longbow +9/+4 (1d8+4/×3)
Special Attacks change size, mythic power (2/day, surge +1d6)

Spell-Like Abilities (CL 8th)
3/day—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/day—create food and water, ethereal jaunt (for 1 hour)

Statistics

Str 18, Dex 15, Con 12, Int 14, Wis 15, Cha 13
Base Atk +6; CMB +10; CMD 23
Feats Combat ReflexesMF, Dodge, Improved InitiativeB, Mobility Skills Appraise +11, Craft (any one—usually weaponsmith) +11, Fly +14, Perception +11, Ride +6, Sense Motive +11, Spellcraft +11, Stealth +6
Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal); telepathy 100 ft.
SQ elemental endurance, elemental fungibilityMA, elemental insightMA, elemental summoningMA

Ecology

Environment warm deserts
Organization solitary, pair, company (3–6), or band (7–12)
Treasure standard (chainmail, masterwork composite longbow [+4 Str], masterwork scimitar, other gear)

Special Abilities

Change Size (Sp) Twice per day, a mythic janni can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the mythic janni chooses when using the ability), except that the ability can work on the mythic janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma- based. This is the equivalent of a 2nd-level spell.

Elemental Endurance (Ex) Mythic jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a mythic janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Elemental Fungibility (Su) When casting a spell or activating a magic item that deals acid, cold, electricity, or fire damage, a mythic janni can use a swift action to choose which of these energy types the spell or magic item uses.

Elemental Insight (Su) A mythic janni gains a +20 bonus on any Knowledge check made to discover a creature’s exceptional, supernatural, or spell-like abilities that have the air, earth, fire, or water subtype or use acid, cold, electricity, or fire, including elemental immunities, resistances, and vulnerabilities. A mythic janni can make such knowledge checks even if untrained in the relevant Knowledge skill.

Elemental Summoning (Sp) A mythic janni may expend one use of its mythic power to summon one or more elementals (air, fire, earth, or water only) as if using summon nature’s ally IV. If it expends two uses of mythic power, it can perform this summons as a swift action, or perform the summons as a full-round action and summon elementals with the agile, invincible, or savage mythic simple template. If it summons multiple elementals with a mythic simple template, all must have the same template.

Two mythic jann can cooperate to summon a single Large elemental, as if using summon monster V. Both mythic jann must spend one use of their mythic power to summon a single Large elemental, or two uses of their mythic power to summon a Large elemental with a mythic template, as described above. Multiple jann cannot summon an elemental as a swift action.

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