This being resembles a towering human with skin of polished stone and glittering agate eyes.
Mythic Noble Shaitan (Pasha) (CR 16/MR 6)
XP 76,800
Pathfinder Roleplaying Game Bestiary
LN Large outsider (earth, extraplanar, mythic)
Init +5; Senses darkvision 60 ft., see through stoneMA, tremorsense 60 ft.; Perception +23
Defense
AC 23, touch 10, flat-footed 22 (+1 Dex, +13 natural, –1 size)
hp 192 (18d10+93)
Fort +15, Ref +7, Will +13
Defensive Abilities DR 10/epic, Immune electricity
Offense
Speed 20 ft., burrow 60 ft., climb 20 ft.
Melee 2 slams +25 (2d6+8 plus earthquake slam) or mwk falchion +26/+21 (2d6+11/18–20)
Space 10 ft.; Reach 10 ft.
Special Attacks down to earthMA, earth mastery, earthquake slamMA, metalmorph, mythic power (6/day, surge +1d8), shatterstoneMA, stone curse
Spell-Like Abilities (CL 18th)
At will—keen edge, lead blades, magic weapon, meld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only)
3/day—quickened glitterdust (DC 23), rusting grasp, stone tell, stoneskin, wall of stone
1/day—grant 3 wishes (non-genies only), earthquake, transmute mud to rock, transmute rock to mud
Statistics
Str 26, Dex 13, Con 19, Int 14, Wis 14, Cha 15
Base Atk +18; CMB +27 (+34 bull rush); CMD 38 (43 vs. bull rush)
Feats Awesome Blow, CleaveMF, Cleaving Finish, Combat Casting, Great Cleave, Improved Bull RushMF, Improved InitiativeB, Greater Bull Rush, Power AttackMF, Quicken Spell-Like Ability (glitterdust)
Skills Appraise +23, Bluff +23, Climb +37, Craft (gemcutting) +23, Knowledge (engineering) +23, Perception +23, Sense Motive +23, Spellcraft +23
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ legalistic entrapmentMA, mythic metalsmithMA, mythic spell-like abilitiesMA, stone glide, wishmaster
Ecology
Environment any (Plane of Earth)
Organization solitary, pair, company (3–6), or band (7–12)
Treasure standard (large masterwork falchion, other treasure)
Special Abilities
Down to Earth (Ex) A mythic shaitan can spend one use of its mythic power as a standard action to attempt to force a flying or swimming creature within 60 feet toward the nearest land (including the sea bed, if applicable). If the target is flying or swimming with a temporary magical effect, this functions like greater dispel magic (caster level 18th) against such effects. If the target’s flight or swimming is not gained through a temporary magical effect, this instead functions as a bull rush combat maneuver, pushing the target toward the nearest solid ground.
Earth Mastery (Ex) A mythic shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.
Earthquake Slam (Ex) When a mythic shaitan strikes a non-mythic creature with its slam attack, or if it spends one use of its mythic power after striking a mythic creature with its slam attack, it can make a combat maneuver check to bull rush the target as a free action. If a mythic shaitan strikes the ground rather than an opponent and expends one use of its mythic power the ground is shattered by tremors, causing the ground within 30 feet to become dense rubble, as described in Chapter 13 of the Pathfinder Roleplaying Game Core Rulebook. In addition, all creatures within this area other than shaitans are knocked prone (DC 27 Reflex negates). The save DC is Strength-based.
Legalistic Entrapment (Su) Mythic shaitans are the cleverest wordsmiths of all the genie races, able to lure a mortal with promises of wealth and power only to subvert their arrangement in an unexpected way. When a mythic shaitan grants a wish, it may make a Bluff check opposed by the recipient’s Sense Motive check. If the mythic shaitan wins the opposed check, it may expend one use of mythic power to lay a mark of justice or geas upon the recipient of the wish. This power cannot affect creatures whose mythic rank or tier equals or exceeds their own.
Metalmorph (Su) As a standard action, a mythic shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.
Mythic Metalsmith (Ex) A mythic shaitan can craft any metal weapon it desires as a standard action, as if using major creation. In addition, it can use keen edge, lead blades, and magic weapon at will as spell-like abilities; however, these effects persist only as long as the mythic shaitan wields or carries the item. These effects are suppressed when any other creature attempts to use a weapon created by a mythic shaitan. The duration of such effects continues to elaps while suppressed, but if the mythic shaitan retrieves the item the effects are no longer suppressed and resume functioning normally.
Shatterstone (Ex) A mythic shaitan may expend one use of its mythic power as a swift action when attempting a combat maneuver check to sunder or a Strength check to break an object or barrier, granting a +10 bonus to the check if the target object is comprised of metal, stone, crystal, or other mineral.
See Through Stone (Su) A mythic shaitan can see through worked and unworked stone, dirt, and crystal as the see through stone spell. This ability can be used 5 rounds a day, and those rounds do not need to be consecutive. A mythic shaitan may expend a use of its mythic power to gain 5 more rounds of the ability in a day.
Stone Curse (Su) If a mythic shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 27 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 27 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.
Stone Glide (Su) This functions as the earth elemental’s earth glide ability, except the mythic shaitan can move through stone, dirt, crystal, or metal.