Ghost Stepper (Archetype)
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99
Note: The Ghost Stepper is an archetype for the Ninja, Rogue, Unchained Rogue, and Slayer classes.

Walls are small hindrance to those that can step between realms.

Wraith Form (Su)

At 1st level, the ghost stepper gains the wraith form ability as a wraith of her level. Additionally, the ghost stepper uses d4 for sneak attack dice. While in wraith form, the ghost stepper can deliver her sneak attack damage as an incorporeal touch attack made in place of a normal attack, dealing cold or negative energy damage (chosen when this ability is gained). If negative energy is chosen, creatures healed by negative energy are not affected by this attack.

For ninjas and (unchained) rogues, this alters sneak attack and replaces the (unchained) rogue talents or ninja tricks gained at 2nd, 8th, and 14th levels.

For slayers, this alters sneak attack and replaces track and the slayer talents gained at 2nd, 8th, and 14th levels.

Ghostly Talent

The ghost stepper may take wraith haunts in place of rogue talents, slayer talents, or ninja tricks. The ghost stepper treats her class level as wraith levels for using and qualifying for wraith haunts. These levels stack with those gained from other sources. The ghost stepper may choose any mental ability score for her casting ability modifier for determining the effects of her wraith haunts, unless she already possesses a casting tradition.

Ghost Stepper Haunt

The ghost stepper gains exclusive access to the following ninja trick/rogue talent/unchained rogue talent/slayer talent:

Spell Pool

The ghost stepper gains a pool of spell points equal to her casting ability modifier (as selected for the ghostly talent ability). If she already possesses a spell point pool or gains it later, this ability is automatically exchanged for the Extra Spell Points feat.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.