Ghoul (CR 2/MR 1)

This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.

Mythic Ghoul (CR 2/MR 1)
XP 600
Pathfinder Roleplaying Game Bestiary
CE Medium undead (mythic)
Init +2; Senses darkvision 60 ft.; Perception +7
Aura paralyticMA (DC 15, 30 ft.)

Defense

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 21 (2d8+12)
Fort +2, Ref +2, Will +5
Defensive Abilities channel resistance +2

Offense

Speed 30 ft.
Melee bite +3 (1d6+1 plus ghoul fever and paralysis) and 2 claws +3 (1d6+1 plus paralysis)
Special Attacks murderous expertiseMA, mythic power (3/day, surge +1d6), paralysis (1d4+1 rounds, DC 13, elves are not immune to this effect)

Statistics

Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Extra Mythic PowerMF, Weapon Finesse
Skills Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3
Languages Common

Ecology

Environment any land
Organization solitary, gang (1 mythic ghoul and 2–8 non-mythic ghouls), or pack (1 mythic ghoul and 7–27 non-mythic ghouls)
Treasure double

Special Abilities

Disease (Su) Ghoul Fever: Bite—injury; save Fort DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

Murderous Expertise (Ex) A mythic ghoul can expend one use of mythic power to deliver a coup de grace attack against a helpless creature as a standard action that does not provoke an attack of opportunity.

Paralytic Aura (Su) A mythic ghoul radiates an aura of paralyzing fear out to a distance of 30 feet. Any creature entering the area of effect must succeed at a DC 15 Will save or be staggered with fear for 1d4 rounds. Additionally, a mythic ghoul can expend one use of mythic power as a swift action to force all creatures within 30 feet that are staggered with fear due to its paralytic aura to succeed on a second DC 15 Will save or be affected as per the slow spell for as long as they remain inside the aura, and for an additional 1d6 rounds after they leave. This is a mind-affecting fear effect. The save is Charisma-based and includes a +2 racial bonus.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.