Ghul (CR 6/MR 2)

Mythic Ghul (CR 6/MR 2)
XP 2,400
Pathfinder Roleplaying Game Bestiary 3
CE Medium undead (mythic, shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +15

Defense

AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 67 (6d8+40)
Fort +8, Ref +4, Will +7
Defensive Abilities DR 5/good and epic; Immune undead traits; Resist fire 10

Offense

Speed 40 ft., climb 20 ft.
Melee bite +11 (1d6+7), 2 claws +11 (1d4+7 plus bleed)
Special Attacks bleed (1), cursed claws, mythic power (2/day, surge +1d6), rend (1d6+7)

Statistics

Str 24, Dex 15, Con —, Int 14, Wis 15, Cha 18
Base Atk +4; CMB +10; CMD 22
Feats Great Fortitude, Power AttackMF, Step Up
Skills Bluff +10, Climb +19, Diplomacy +7, Disguise +11, Intimidate +11, Perception +15, Stealth +11, Survival +8 (+16 when following tracks); Racial Modifiers +4 Perception, +8 Survival when following tracks
Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal)
SQ change shape (hyena or dire hyena; does not detect as undead in this form; beast shape II), clinging fogMA, genie-kin, pack leaderMA

Special Abilities

Clinging Fog (Sp) A mythic ghul who chooses to move about during the day may choose to be attended by a 40-foot-radius patch of fog centered on the mythic ghul and moving with it. Aside from its radius and duration (which persists until sundown or until the mythic ghul dismisses it), this clinging fog functions as obscuring mist. In addition, a mythic ghul may expend one use of mythic power to cause the fog to function as mythic obscuring mist instead. A mythic ghul’s clinging fog does not obscure the vision of ghuls, hyenas, or divs. A divine spellcaster that worships Ahriman can also see normally through the clinging fog of a mythic ghul.

Cursed Claws (Ex) A mythic ghul’s claws count as cold iron, epic, and magic for the purpose of bypassing damage reduction.

Dire Wild Shape (Su) A mythic ghul may change shape into a dire hyena instead of a hyena. In either form, it gains the ability to speak with other hyenas as if using speak with animals. When in hyena or dire hyena form, a mythic ghul’s cursed claws ability applies to its bite attack instead.

Genie-kin (Ex) For all effects that specifically affect genies (such as a ranger’s favored enemy), a ghul is considered a genie even though its type is undead.

Pack Leader (Su) When in its hyena or dire hyena form, a mythic ghul is accepted as pack leader by any hyenas within a 100-foot radius. Hyenas will never attack it unless magically compelled, and even if compelled they become shaken during any round they are forced to attack the mythic ghul and for 1 minute thereafter. The hyenas are automatically friendly and helpful to the mythic ghul, exhibiting normal pack behavior, but are not under its direct control; it must succeed at an opposed Charisma check to give them commands.

As a standard action, a mythic ghul in hyena or dire hyena form may expend one use of mythic power to grant its pack two teamwork feats for 1d6+1 rounds from the following list: Feint Partner, Outflank, Pack Attack, Tandem Trip.

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