Giant, Frost (CR 12/MR 4)

This giant looks like a thick, muscular human. It has frost-white skin and long, light blue hair that it wears braided.

Giant Mythic Frost Giant (CR 12/MR 4)
XP 19,200
Pathfinder Roleplaying Game Bestiary
CE Huge humanoid (cold, giant, mythic)
Init –2; Senses low-light vision, snow visionMA; Perception +10
Aura numbing sleetMA (10 ft., DC 24)

Defense

AC 27, touch 6, flat-footed 27 (+5 armor, –2 Dex, +16 natural, –2 size)
hp 193 (14d8+130)
Fort +16, Ref +2, Will +6
Defensive Abilities rock catching; DR 10/epic; Immune cold
Weaknesses vulnerability to fire

Offense

Speed 40 ft.
Melee +1 greataxe +22/+17 (3d8+20 plus 4d6 cold) or 2 slams +21 (2d6+13 plus 4d6 cold)
Ranged rock +7 (2d6+19 plus 4d6 cold)
Space 15 ft.; Reach 15 ft.
Special Attacks ground breakerMA, mythic power (4/day, surge +1d8), rime weaponsMA, rock throwing (120 ft.)

Statistics

Str 37, Dex 7, Con 24, Int 10, Wis 14, Cha 11
Base Atk +10; CMB +25 (+27 overrun and sunder); CMD 33 (35 vs. overrun and sunder)
Feats CleaveMF, Great Cleave, Improved Overrun, Improved Sunder, Martial Weapon Proficiency (greataxe), Power AttackMF, Skill Focus (Stealth)
Skills Climb +17, Craft (any one) +7, Intimidate +7, Perception +10, Stealth +2 (+6 in snow); Racial Modifiers +4 Stealth in snow
Languages Common, Giant
SQ icewalkerMA

Ecology

Environment cold mountains
Organization solitary, gang (1 mythic frost giant and 3–5 frost giants), band (6–12 frost giants plus 35% noncombatants and 1 mythic frost giant adept or cleric of 1st–2nd level), raiding party (6–12 frost giants plus 35% noncombatants, 1 mythic frost giant adept or sorcerer of 3rd–5th level, 1–4 winter wolves, and 2–3 ogres), or tribe (21–30 frost giants plus 1 mythic frost giant adept, cleric, or sorcerer of 6th–7th level; 1 mythic frost giant barbarian or ranger jarl of 7th–9th level; and 15–36 winter wolves, 13–22 ogres, and 1–2 young white dragons)
Treasure standard (+1 shadow chain shirt, +1 greataxe, other treasure)

Special Abilities

Ground Breaker (Ex) As a standard action, a mythic frost giant can expend one use of mythic power and attack the ground around him. Choose one intersection within reach; creatures touching the ground within a 20-foot burst centered on that intersection take double the damage normally dealt by that weapon (Reflex DC 30 for half). Creatures that fail their saves are knocked prone. If the mythic frost giant manages to deal more damage than the floor’s hardness, all of the squares adjacent to the intersection become difficult terrain. The save DC is Strength-based.

Icewalker (Ex) A mythic frost giant can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.

Numbing Sleet (Su) Any creature not immune to cold that starts its turn in the giant’s aura is staggered for 1 round (Fortitude DC 24 negates). The sleet extinguishes torches and small fires, provides the giant with 50% concealment against ranged attacks, and causes the ground in the area to be icy. A creature can walk within or through the giant’s aura at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls prone (see the Acrobatics skill for details). The save DC is Constitution-based.

Rime Weapons (Su) All melee and ranged attacks made by the mythic frost giant deal an additional 4d6 points of cold damage.

Snow Vision (Ex) A mythic frost giant can see perfectly well in cold weather conditions, and does not suffer any penalties to Perception checks caused by falling snow or sleet.


Mythic Frost Giant

Without the giant simple template, a mythic frost giant’s stats are as follows: CR 11/MR 4; XP 12,800; Size Large; Init -1; Aura DC 22; AC 26, touch 8, flat-footed 26; hp 165; Fort +14, Ref +3; Melee +1 greataxe +21/+16 (3d6+17 plus 4d6 cold) or 2 slams +20 (1d8+11 plus 4d6 cold); Ranged rock +9 (1d8+16 plus 4d6 cold); Space 10 ft., Reach 10 ft.; Special Attacks ground breaker (DC 28); Str 33, Dex 9, Con 20; CMB +22 (+24 overrun and sunder); CMD 31 (33 vs. overrun and sunder); Skills Climb +15, Stealth +7 (+11 in snow).

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