Giant, Rune (CR 22/MR 9)

This giant’s skin is black and pitted, like roughly cast iron, and etched with glowing red runes.

Mythic Rune Giant (CR 22/MR 9)
XP 614,400
Pathfinder Roleplaying Game Bestiary 2
LE Gargantuan humanoid (giant, mythic)
Init +0/–20, dual initiativeMA; Senses low-light vision, true seeing; Perception +29
Aura maddening runesMA (30 ft., DC 25)

Defense

AC 42, touch 6, flat-footed 42 (+12 armor, +24 natural, –4 size)
hp 362 (20d8+272)
Fort +16, Ref +6, Will +20
Defensive Abilities fortificationMA (50%), second saveMA, sword parryMA; DR 10/epic; Immune cold, electricity, fire; SR 37

Offense

Speed 35 ft. (50 ft. without armor); air walk
Melee +3 adamantine longsword +31/+26/+21 (4d6+37/17–20/x3) or 2 slams +28 (2d6+17)
Ranged mwk spear +12/+7/+2 (4d6+17/×3)
Space 20 ft.; Reach 20 ft.
Special Attacks command giantsMA, mythic power (9/day, surge +1d10), runesMA (DC 25), spark showerMA (DC 30)

Spell-Like Abilities (CL 20th; concentration +25)
Constant—air walk, true seeing
At will—charm person (DC 16), suggestion (DC 18)
3/day—mass charm monster (DC 23), dominate person (DC 20)
1/day—demand (DC 23)

Statistics

Str 45, Dex 11, Con 30, Int 14, Wis 23, Cha 20
Base Atk +15; CMB +36; CMD 46
Feats Awesome Blow, Critical FocusMF, Improved Bull Rush, Improved Critical (longsword)MF, Improved Vital Strike, Iron WillMF, Power AttackMF, Quick Draw, Staggering Critical, Vital StrikeMF
Skills Acrobatics +15 (+23 to jump without armor), Craft (any one) +25, Knowledge (history) +12, Knowledge (nobility) +12, Perception +29
Languages Common, Giant, Terran

Ecology

Environment cold mountains
Organization solitary, or company (13–30 rune giants, and 2–4 rune giant fighters or rogues of 2nd–4th level, 1 rune giant oracle or sorcerer of 5th–8th level, 1 mythic rune giant ranger or monk commander of 5th–6th level, 10–20 yetis, 1–4 cloud giants, 8–12 frost giants, 10–16 stone giants, 4–8 lamia matriarchs, and 1–2 adult blue dragons)
Treasure double (+3 adamantine longsword, +3 full plate armor, 3 masterwork spears, other treasure)

Special Abilities

Command Giant (Su) A mythic rune giant gains a +6 racial bonus on the save DC of charm or compulsion effects used against giants. Additionally, a mythic rune giant can expend one use of mythic power as a free action to force a giant to make two saves to resist one of its charm or compulsion effects and use the lower roll.

Maddening Runes (Su) The runes covering a mythic rune giant’s body seem to flicker, shift, and undulate in a subtle, yet maddening, geometry-defying display. All creatures that begin their turn within 30 feet of a mythic rune giant that can see the giant must succeed on a DC 25 Will save each round or take one point of Wisdom damage and become sickened for as long as they remain within 30 feet of the mythic rune giant, plus one round. This is a mind-affecting effect and the save DC is Charisma-based. A mythic rune giant can grant a creature within 60 feet immunity to this effect (or terminate the immunity) as a swift action.

Runes (Su) As a free action, whenever a mythic rune giant uses its spark shower or spell-like abilities, it can cause the runes on its body to flash with light. All creatures within 10 feet of the mythic rune giant must succeed on a DC 25 Fortitude save or be permanently blinded. Creatures that succeed on the save are only dazzled for one round. The saving throw is Charisma-based.

Spark Shower (Su) As a standard action, a mythic rune giant can cause a shower of sparks to erupt out of one of the runes on its body. These sparks function as a breath weapon (30-ft. cone; 12d6 fire and 12d6 electricity damage; Reflex DC 30 half; usable once every 1d4 rounds). The save DC is Constitution-based.

Sword Parry (Ex) Once per round as a free action, when a mythic rune giant is hit by a melee or ranged attack and it has a longsword in hand, the mythic rune giant can attempt a melee attack with the longsword using its full base attack bonus. If the mythic rune giant’s attack roll exceeds the attack roll made against it, the mythic rune giant is unaffected by the attack (as if the attack had missed), and the giant can expend one use of mythic power as a free action to attempt a sunder combat maneuver against the weapon it just blocked. When using this ability, the giant is treated as if it had the Improved Sunder feat.


Giant Mythic Rune Giant

With the giant simple template, a mythic rune giant’s stats are as follows: CR 23/MR 9; XP 819,200; Size Colossal; Init -1/-21; AC 40, touch 1, flat-footed 40; hp 402 (20d8+312); Fort +18, Ref +5; SR 38; Melee +3 adamantine longsword +29/+24/+19 (4d8+41/17–20/x3) or 2 slams +26 (2d8+19); Ranged mwk spear +7/+2/-3 (4d8+19/×3); Space 30 ft., Reach 30 ft.; Str 49, Dex 9, Con 34; CMB +42; CMD 51; Skills Acrobatics +14 (+22 jump).

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