Giant, Stone (CR 11/MR 4)

This giant has chiseled, muscular features and a flat, forward-sloping head, looking almost as if it were carved of stone, with strange tattoos graven into its skin.

Mythic Stone Giant Elder (CR 11/MR 4)
XP 12,800
Pathfinder Roleplaying Game Bestiary
N Large humanoid (giant, mythic)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +12

Defense

AC 26, touch 11, flat-footed 24 (+2 Dex, +15 natural, –1 size)
hp 134 (12d8+80)
Fort +12, Ref +6, Will +7
Defensive Abilities fortification (50%)MA, improved rock catching, rock rootMA; DR 10/epic

Offense

Speed 40 ft.
Melee greatclub +18/+13 (2d8+15) or 2 slams +18 (1d8+10)
Ranged rock +11/+6 (1d8+15)
Space 10 ft.; Reach 10 ft.
Special Attacks mythic power (4/day, surge +1d8), rock throwing (180 ft.), unstoppable shotMA

Spell-Like Abilities (CL 10th)
1/day—stone shape, stone tell, transmute mud to rock or transmute rock to mud (DC 17)

Statistics

Str 31, Dex 15, Con 19, Int 10, Wis 12, Cha 15
Base Atk +9; CMB +20; CMD 32
Feats Iron WillMF, Martial Weapon Proficiency (greatclub), Point-Blank Shot, Power AttackMF, Precise Shot, Quick Draw
Skills Climb +14, Intimidate +14, Perception +12, Stealth +4 (+12 in rocky terrain); Racial Modifiers +8 Stealth in rocky terrain
Languages Common, Giant
SQ earth bondMA, stone titanMA

Ecology

Environment temperate mountains
Organization solitary, gang (1 mythic stone giant and 2–5 stone giants), band (2 mythic stone giants and 2–6 stone giants), hunting party (9–12 plus 1 mythic elder stone giant), or tribe (13–30 stone giants plus 35% noncombatants, 1–3 mythic elder stone giants, and 4–6 dire bears)
Treasure standard (greatclub, other treasure)

Special Abilities

Earth Bond (Ex) A mythic stone giant gains a +2 bonus on attack rolls, weapon damage rolls, and saves while touching the ground (including a stone or earthen floor in a building). As a standard action, a mythic stone giant touching the ground can expend one use of mythic power to rejuvenate itself, gaining the benefits of cure critical wounds and restoration.

Improved Rock Catching (Ex) A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.

Rock Root (Su) A mythic stone giant adds its rank to its CMD, or twice its rank if it is touching the ground (including a stone or earthen floor in a building), whenever an enemy attempts a bull rush, drag, reposition, or trip combat maneuver check against it. If the check is successful, a mythic stone giant can expend one use of mythic power as an immediate action to cause it to fail instead.

Stone Titan (Su) A mythic stone giant can cause itself to grow in size, becoming a terrifying sight to behold. As a move action, a mythic stone giant can expend one use of mythic power to increase its size to one size category larger. This grants a +4 size bonus to Strength and Constitution, imposes a –2 penalty to Dexterity, grants a +2 natural armor bonus, increases its natural reach by 5 feet, and increases its weapon damage based on the new size of its weapons. This size increase lasts a number of rounds equal to the mythic stone giant’s rank, and doesn’t stack with any other spell or ability that alters its size.

Unstoppable Shot (Ex) A mythic stone giant can hurl a rock with a single powerful throw that shoots through all creatures in a line. As a standard action, the mythic stone gaint makes a single ranged attack roll and resolves the attack against all targets in a straight line up to the maximum range of its rock throwing (180 ft. normally), stopping at any barrier the attack couldn’t penetrate. Damage is rolled once and applied to each creature hit by the attack. Before making the attack roll, the mythic stone giant can expend one use of mythic power to bend the path of the attack up to two times as it strikes targets or objects. Each deflection can alter the line of the attack up to 90 degrees, allowing it to shoot around corners or cover.

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