Giant, Storm (CR 17/MR 6)

This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.

Giant Mythic Storm Giant (CR 17/MR 6)
XP 102,400
Pathfinder Roleplaying Game Bestiary
CG Gargantuan humanoid (giant, mythic)
Init +5; Senses low-light vision; Perception +27

Defense

AC 35, touch 7, flat-footed 34 (+7 armor, +1 Dex, +21 natural, –4 size)
hp 304 (19d8+219)
Fort +15, Ref +7, Will +18
Defensive Abilities rock catching, thunderheadMA; DR 10/epic; Immune electricity, sonic

Offense

Speed 50 ft., swim 40 ft.
Melee +1 adamantine greatsword +29/+24/+19 (6d6+28/17–20)
Ranged +1 composite longbow +12/+7/+2 (4d6+19/x3)
Space 20 ft.; Reach 20 ft.
Special Attacks mythic power (6/day, surge 1d8), ride the lightningMA, storm strikerMA, stormvoiceMA, thunderboltMA

Spell-Like Abilities (CL 15th; concentration +17)
Constant—freedom of movement
2/day—control weather, levitate
1/day—call lightning (DC 15), chain lightning (DC 18), ride the lightning (DC 21)

Statistics

Str 47, Dex 12, Con 29, Int 16, Wis 20, Cha 15
Base Atk +14; CMB +36 (+40 sunder); CMD 49 (51 vs. sunder)
Feats Breaching LeapMF, CleaveMF, Combat Reflexes, Greater Sunder, Improved Critical (greatsword), Improved Initiative, Improved Sunder, Improved Vital Strike, Iron Will, Power Attack, Vital StrikeMF
Skills Acrobatics +18 (+26 when jumping), Climb +20, Craft (any one) +13, Handle Animal +15, Intimidate +20, Perception +27, Perform (sing) +12, Sense Motive +15, Swim +28
Languages Auran, Common, Draconic, Giant
SQ armor trainingMA, change shapeMA (eagle, giant eagle, roc, or thunderbird; beast shape IV), militant, water breathing

Ecology

Environment any warm
Organization solitary or family (2–5 plus 1 sorcerer or cleric of 7th–10th level, 1–2 rocs, 2–6 griffons, and 2–8 sharks)
Treasure standard (+1 breastplate, +1 adamantine greatsword, +1 composite longbow (+14 Str) with 20 arrows, other treasure)

Special Abilities

Armor Training (Ex) A mythic storm giant’s speed is not reduced in medium armor, and its Armor Check penalty is reduced by 1 and maximum Dexterity bonus is increased by 1.

Militant (Ex) Storm giants are proficient with all simple and all martial weapons.

Ride the Lightning (Sp) A mythic storm giant can use ride the lightning once per day as a spell-like ability. The giant can use this ability more than once per day by expending one use of its mythic power for each use after the first.

Storm Striker (Su) As a move action, a mythic storm giant can grant the shock or thundering property to any weapon it uses for one minute. If the giant uses this ability again before its effect expires, it may choose to increase the remaining duration to 1 minute or to switch the weapon’s power from shock to thundering (or vice versa). If the giant expends one use of its mythic power, it gains both of these properties, and if it expends two uses of its mythic power the weapon gains the shocking burst and thundering properties for one minute.

Stormvoice (Ex) A mythic storm giant’s booming voice can be heard clearly up to five miles away, and the giant can use shout (DC 16) at will as a standard action. This functions as the spell but is not magical in nature. If the giant expends one use of its mythic power, it can use this ability as a swift action or can duplicate the effect of a mythic shout; if it expends two uses of its mythic power, it can use a mythic shout as a swift action.

Thunderbolt (Su) A mythic storm giant can expend mythic power to when it uses a spell-like ability related to lightning or weather in order to duplicate the mythic version (or augmented mythic version) of that spell. In addition, whenever a mythic storm giant creates an effect that deals electricity damage, it can choose to have that effect deal half its damage as sonic damage rather than electricity damage. When it does so, any creature that fails its saving throw against that effect is deafened for 1 minute in addition to any other effects. A creature that is already deafened that fails its save is staggered for 1 round, and a creature that is already staggered is stunned for 1 round on a failed save.

Thunderhead (Ex) Mythic storm giants are inured to the roar of the storm and are immune to sonic damage and to sound-based effects that would cause them to become deafened or stunned.

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