Glass Eye Gunmage (Gunslinger Archetype)

Class Skills: A glass-eye gunmage adds Knowledge (arcana) and Spellcraft to his list of class skills and removes Knowledge (local) and Sleight of Hand from his list of class skills.

Deeds: A glass-eye gunmage swaps a pair of deeds for the following. He may choose to swap out any deed he would normally gain from his class at the same level, as specified in the new deed descriptions.

  • Lens Array (Su): At 1st level the glass-eye gunmage uses his magic to become more perceptive, enhancing his vision with magic lenses. As long as the glass-eye gunmage has at least 1 grit he gains a +2 bonus to Perception checks. In addition, the glass-eye gunmage can spend 1 grit point as an immediate action to reroll a Perception check. He must choose to reroll before the result of the original roll is known, and must take the result of the reroll even if it’s worse than the original roll. This replaces any one deed gained at 1st level.
  • Constant Vigilance (Ex): At 3rd level, the glass-eye gunmage is never caught off guard. As long as he has at least 1 grit, he ignores penalties to Perception checks for being distracted or asleep. In addition, he can spend 1 grit point at the beginning of a battle (even during a surprise round) to not be treated as flat-footed before he has had a chance to act. This replaces any one deed gained at 3rd level.

Lens Prodigy (Sp): At 4th level and every four levels thereafter, the glass-eye gunmage gains a single (lens) talent of his choice from the Light sphere. For the purposes of this talent his glass-eye gunmage levels are treated as casting class levels when determining MSB and MSD. He is treated as having a caster level equal to his glass-eye gunmage level and uses the ability that determines his grit points for his casting ability modifier (usually Wisdom). This stacks normally with caster levels gained from other sources. If a specific use of this talent would require one or more spell points, he may spend an equal number of grit points instead. This ability replaces the gunslinger’s bonus feats.


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