Golem, Iron (CR 16/MR 6)

This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force.

Mythic Iron Golem (CR 16/MR 6)
XP 76,800
Pathfinder Roleplaying Game Bestiary
N Large construct (mythic)
Init –1; Senses darkvision 60 ft., low-light vision, mistsightMA; Perception +18


AC 34, touch 8, flat-footed 34 (–1 Dex, +26 natural, –1 size)
hp 189 (18d10+90)
Fort +6, Ref +5, Will +6
Defensive Abilities invincible guardianMA; DR 15/adamantine and epic; Immune construct traits, magic


Speed 20 ft.
Melee 2 slams +31 (2d10+21/17–20/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weaponMA, destroyerMA, mythic power (6/day, surge +1d8), powerful blows, sweeping strikeMA


Str 38, Dex 9, Con —, Int 6, Wis 11, Cha 1
Base Atk +18; CMB +33 (+37 sunder); CMD 42 (44 vs. sunder)
Feats Critical FocusMF, Greater Sunder, Improved Critical (slam)MF, Improved Sunder, Power AttackMF, Sundering Strike, Staggering Critical, Stunning Critical
Skills Perception +18
Languages Common (cannot speak)
SQ awakened constructMA, statueMA


Environment any
Organization solitary or gang (2–4)
Treasure none

Special Abilities

Awakened Construct (Ex) A mythic iron golem is a sentient being, awakened in the process of its creation, and can understand the language of its creator.

Breath Weapon (Su) As a free action once every 1d3 rounds, a mythic iron golem can exhale poisonous gas in a 20-foot-radius spread, 40-foot cone, or 60-foot line. This gas functions as cloudkill (DC 21), or as mythic cloudkill if the golem expends one use of mythic power, or augmented mythic cloudkill if it expends two uses. The gas lasts only 1 round. The save DC is Constitution- based and includes a +2 racial bonus.

Destroyer (Ex) Whenever a mythic iron golem attacks an object, including a held or worn item, it ignores any Hardness the object might possess. This includes spell effects such as wall of force, but not objects that are also creatures, such as animated objects.

Immunity to Magic (Ex) An iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

A mythic magical attack that deals electricity damage slows a mythic iron golem (as the slow spell) for 3 rounds, with no saving throw. A non-mythic magical attack that deals electricity damage has the same effect but the golem is treated as though it has an SR of 30 against the effect that the caster must first overcome. A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A mythic iron golem gets no saving throw against fire effects.

A mythic iron golem is affected normally by mythic rust attacks, such as those of a mythic rust monster or a mythic rusting grasp spell. A non-mythic rust attack has the same effect but the golem is treated as though it has an SR of 30 against the effect that must first be overcome. Creatures that employ rust attacks that are not spells use their HD in place of their level when making the caster level check.

Invincible Guardian (Su) A mythic iron golem can expend one use of its mythic power as a swift action to make itself nearly invincible for a short period of time. The mythic iron golem’s existing DR doubles to DR 30/adamantine and epic, and it gains DR 15/— for a number of rounds equal to its mythic rank.

Powerful Blows (Ex) An iron golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19–20 with its slam attacks.

Statue (Ex) A mythic iron golem can stand perfectly still, emulating a statue. An observer who takes time to examine the golem must succeed at a DC 20 Perception check to notice it is alive. If a mythic iron golem initiates combat from this pose, it gains a +6 bonus on its initiative check.

Sweeping Strike (Su) Whenever a mythic iron golem could make a full attack, it may instead make a single attack at its highest attack bonus and apply the results to all opponents within its reach. Roll damage once and apply it to all opponents hit by the attack. If the attack roll is a critical threat, the mythic iron golem chooses one target hit by its sweeping strike and attempts to confirm the critical against that target.

Giant Mythic Iron Golem

With the giant simple template, a mythic iron golem’s stats are as follows: CR 16/MR 6; XP 102,400; Size Huge; Init -2; AC 35, touch 6, flat-footed 35; hp 199 (18d10+100); Ref +4; Melee 2 slams +32 (4d8+24/17-20/x3); Space 15 ft., Reach 15 ft.; Str 42, Dex 7; CMB +36 (+40 sunder); CMD 44 (46 vs. sunder).

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