Gonzo Drugs

Experience

CREATE: Craft (alchemy) DC 25 PRICE 500 gp WEIGHT:

When inhaled through the nose, this sparkly opalescent powder brings flashes of profound insight and power.

TYPE drug (inhalation); ADDICTION severe, FORTITUDE DC 25; INITIAL EFFECT(S) for 2d4 rounds; +1 to your effective class level for all class features related class level. SECONDARY EFFECT(S) after initial effects, nauseated for 1d2 rounds; DAMAGE 1d4 Cha damage.

Goldruite

CREATE: Craft (alchemy) DC 20 PRICE 250 gp WEIGHT:

This thick golden sap can only be harvested from trees on the positive energy plane, when ingested it boosts the user’s natural healing abilities.

TYPE drug (ingested); ADDICTION moderate, FORTITUDE DC 20; INITIAL EFFECT(S): for 24 hours, increase any non magical healing received by 50% and magical healing is increased by 2d6, in addition ability drain heals as though it was ability damage. DAMAGE 1d2 Con damage.

Helwort

CREATE: Craft (alchemy) DC 20 PRICE 250 gp WEIGHT:

This tasteless black powder can only be harvested from an evil aligned plane, when ingested it wracks the user with pangs of guilt, forcing them to reveal their darkest secrets.

TYPE drug (ingested); ADDICTION moderate, FORTITUDE DC 20; INITIAL EFFECT(S): for 1d4 hours, -4 against effects that would force them to reveal a secret. SECONDARY EFFECT(S): Will save (equal to current save DC of the drug) or reveal one secret that they would rather people not know. DAMAGE 1d2 Str damage.

“Squee!”

CREATE: Craft (alchemy) DC 20 PRICE 20 gp WEIGHT:

When Inhaled through the nose, this pinkish powder fills the user’s heart with warmth.

TYPE drug (inhalation); ADDICTION moderate, FORTITUDE DC 20; INITIAL EFFECT(S) for 2+1d6 hours; +1 damage when dealing love damage, -2 on saves against love damage. DAMAGE 1d2 Con damage.

White Night

CREATE: Craft (alchemy) DC 20 PRICE 20 gp WEIGHT:

This silvery white tea can only be brewed from leaves grown on a good aligned plane. If the user falls asleep while under the effects of White Night, he suffers from prophetic dreams, gaining insight into some evil problem that is within his power to solve.

TYPE drug (ingested); ADDICTION moderate, FORTITUDE DC 20 INITIAL EFFECT(S) 1 hour; user takes a –4 penalty on all saving throws made to resist sleep effects plus prophetic dreams. SECONDARY EFFECT(S) 2d6 weeks, +2 morale bonus to saves when attempting to solve the issue that his prophetic dreams revealed; DAMAGE 1d2 Int damage.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.