Grand Purifier (Paladin & Antipaladin Archetype)
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Ultimate Spheres of Power
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There are many reasons to take up the sword, but the result is the same: punishing the enemies of your god. Inflicting pain and suffering upon those who dare stand against you is a universal truth that transcends good and evil. The only real difference between how people murder is the amount of laughter afterwards. For the grand purifier, removing the unclean, the heretical, and the unfaithful is a good thing, no matter the means.

Alignment

Grand purifiers can be any good or evil alignment.

This alters alignment.

Proficiencies

Grand purifiers are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

Casting

The grand purifier may combine spheres and talents to create magical effects. The grand purifier is considered a Low-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature.

Spell Pool

A grand purifier gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Magic Talents

A grand purifier gains a magic talent every 2 levels (the same progression he uses to gain caster levels).

Combat Talents

A grand purifier gains a combat talent at each odd numbered level and uses her casting ability modifier as her practitioner modifier.

This replaces lay on hands or touch of corruption.

Smiting Action

When the grand purifier uses an attack action to attack the target of her smite evil or smite good ability, she gains an additional circumstance bonus to damage equal to her class level on her first successful hit.

Purification (Su)

Whenever a grand purifier reduces an intelligent enemy with Hit Dice equal to or less than her class level to less than 1 hit point or performs a successful coup de grace on it, she may attempt to purify it as part of the attack.

The target must attempt a Will save vs. a DC equal to 10 + 1/2 her grand purifier level + her casting ability modifier. If the target fails, the impurities of its spirit is cleaved away, leaving behind a new believer. Its alignment changes to match the grand purifier. This does not ensure any sort of allegiance to the grand purifier, however, and does not even guarantee that it will not fight the grand purifier for ideological reasons. If the creature succeeds, it is immune to the grand purifier’s ability for 24 hours.

This effect can be reversed using a ritual equivalent of the atonement spell or any sphere ability that can remove permanent negative levels. This ability does not affect creatures without souls (like most undead), non-native outsiders, creatures with alignment descriptors, or creatures that are neutral because they lack the intelligence to be otherwise. If the target fails its save, the grand purifier may choose to cancel the damage from the initiating attack.

Condemnation (Su)

At 3rd level, the grand purifier gains the ability to channel divine power into her attacks. As an attack action, she may spend a spell point or expend her martial focus to make an attack that has an additional affect on her target. The target may attempt a saving throw determined by the ability to negate the effect. The DC of this save is equal to 10 + 1/2 her grand purifier level + her casting ability modifier. At 3rd level and every 3 levels thereafter, the grand purifier gains a condemnation, which grants these additional effects.

Only one condemnation can be added to an individual attack.

At 3rd level, the grand purifier can select from the following initial condemnations.

  • Exiled: The target can not benefit from the abilities of any other creature or receive aid for 1 round per level. If another creature attempts to use an ability that would normally aid the target, the target must make a saving throw against the ability. Will save negates.
  • Illuminated: The target is surrounded by a field of light as if under the effect of the glow ability of the Light sphere for 1 minute per level. Reflex save negates.
  • Maimed: The target is unable to regain hit points or gain temporary hit points for 1 round per level. Fortitude save negates.

At 6th level, a grand purifier adds the following condemnations to the list of those that can be selected.

  • Bleeding: The target takes 1 bleed damage per level. Fortitude save negates.
  • Confused: The target is confused for 1 round. Will save negates.
  • Crippled: The target takes a –2 penalty on ability checks, attack rolls, saving throws, and skill checks for 1 round per class level. This penalty does not stack with itself. Reflex save negates.

At 9th level, a grand purifier adds the following condemnations to the list of those that can be selected.

  • Fatigued: The target is fatigued. If already fatigued, the target becomes exhausted. Fortitude save negates.
  • Shaken: The target is shaken for 1 round per level of the grand purifier. A shaken target becomes frightened and a frightened target becomes panicked. This effect works on those normally immune to fear. Will save negates.
  • Teleported: The target is teleported 5 feet per 2 levels. This works as the Unwilling Teleport talent from the Warp sphere. Reflex save negates.

At 12th level, a grand purifier adds the following condemnations to the list of those that can be selected.

  • Entombed: The target is entombed in chains of force unless it succeeds at a Reflex save. It is entangled and anchored to the ground, unable to move from its square. Breaking free is a move action, requiring either a Strength check or an Escape Artist check against a save DC equal 10 + her grand purifier level + her casting ability modifier. A target may also destroy the chains by dealing 3 damage per class level to the grand purifier. This causes the chains to vanish and removes the entangled condition. The chains are completely effective against incorporeal targets, but not against teleportation.
  • Lowered: The target loses all spell resistance for 1 round. Will save negates.
  • Pained: Whenever the target takes damage, it takes an equal amount of nonlethal damage, up to a maximum of half the grand purifier’s class level. This lasts a number of rounds equal to the grand purifier’s class level. Fortitude save negates.

At 15th level, a grand purifier adds the following condemnations to the list of those that can be selected.

  • Aggravated: The target loses all forms of damage resistance for 1 round per level of the grand purifier. Will save negates.
  • Dazed: The target is dazed for 1 round. Fortitude save negates.
  • Slowed: The target is stuck in time, and is paralyzed for 1 round. Reflex save negates.

These abilities are not cumulative; a single effect is chosen for the attack. Once a condemnation is chosen, it cannot be changed.

This replaces mercies or cruelties.

Wrathful Focus

At 4th level, whenever a creature the grand purifier has used her smite ability on is reduced to 0 or fewer hit points, she regains martial focus.

This replaces channel energy.


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