Grim Disciple

Wyrd. Nemesis. Doom. Fate has a darker side to her, and the grim disciple taps into its power to curse her enemies to oblivion. Drawing inspiration from the great black dogs known as coin-sìth, she blends a facility with curses with the ability to take advantage of an opponent’s marked fate in battle.

Black Dog’s Maw: At 1st level, the grim disciple gains the Fate sphere and a bonus curse talent from the Fate sphere, as well as the Neutrality drawback. This drawback does not grant an additional talent and may be bought off as normal. If she already possesses the Fate sphere, then she gains a talent with the curse descriptor from the Fate sphere with no drawback. If she possesses both, any talent with the curse descriptor from the Fate sphere may be chosen. In addition, the grim disciple uses her class level as her caster level for curse talents from the Fate sphere. This stacks normally with caster levels gained from other sources.

This replaces the talent gained at first level and the mystic combat gained at 2nd level.

Malocchio (Ex): At 3rd level, the grim disciple may spend a spell point to reduce the casting time of a curse talent by one step. (Swift actions cannot be further reduced.) At 11th level she may spend a spell point to reduce it by two steps.

This ability replaces stalwart and mystic defense.

Brand of Ill Fate (Su): Starting at 7th level, the grim disciple gains a bonus equal to her casting ability modifier (minimum 1) to attack and damage rolls against any creature affected by a curse effect.

This ability replaces marked.

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