Grinning Brigand (U. Rogue Archetype)
Spheres Apocrypha: Sidhe Outcasts


Grinning brigands are proficient with simple weapons, as well as bucklers. In addition, if this is the character’s first level in any class, they may select a martial tradition of their choice.

This alters the unchained rogue’s weapon and armor proficiencies.

Laughing Companion

At 1st level, a grinning brigand gains a familiar as a wizard of equal level. Levels in a class that grants a familiar stack with grinning brigand levels for determining the familiar‘s abilities. The familiar is a fey instead of a magical beast and has a Charisma score equal to 5 + the grinning brigand’s level, but otherwise has the same abilities as a normal familiar. It may replace the feat it starts with (not a bonus feat) with Extra Combat Talent, choosing talents from the Alchemy, Athletics, Barroom, Equipment, Fencing, Gladiator, or Scoundrel spheres.

This replaces danger sense.

Flamboyant Swordplay

At 1st level the grinning brigand gains the Fencing sphere and her choice of the Gladiator or Scoundrel spheres as bonus spheres, as well as Finesse Fighting from the Equipment sphere. At 3rd level, she gains Finesse Fighting a second time. At 4th level, and again at 9th and 17th level, she gains a talent from the Fencing sphere as a bonus talent.

She uses her class level as her base attack bonus to determine the effects of the Fencing sphere and the Finesse Fighting talent (not for attack rolls). This stacks normally with the base attack bonus from other sources.

This replaces trapfinding, finesse training, and uncanny dodge.

This does not prevent the grinning brigand from also taking the canny scoundrel archetype (see chapter 4 of Spheres of Might), in which case she keeps flamboyant swordplay but not keen blades, keen eyes, and keen wits.

Sneak Attack (Ex)

A grinning brigand gains this ability starting at 2nd level. The sneak attack damage dealt is 1d6 points at 2nd level, and increases by 1d6 points every 4 grinning brigand levels thereafter. A grinning brigand’s familiar can also deal sneak attack damage as appropriate to foes as long as it is within 30 feet of her (though only Small and larger creatures may flank enemies, as usual).

This alters sneak attack.

Tricksy Pet (Ex)

At 5th, 10th, 15th, and 20th level, the grinning brigand may choose to have her familiar gain Extra Combat Talent (choosing from the same spheres available to it at 1st level) instead of gaining new skill unlock powers.

This alters rogue’s edge, but does not prevent the grinning brigand from taking an archetype that replaces it.

Pooka Prankster

At 8th level the grinning brigand’s familiar reveals its true form. She gains the Improved Familiar feat and must select a pooka (see below), regardless of her alignment. Its Charisma score remains equal to 5 + the grinning brigand’s level. It may replace either or both of the feats it gains from its Hit Dice with Extra Combat Talent, choosing talents from the Alchemy, Athletics, Barroom, Equipment, Fencing, Gladiator, or Scoundrel spheres.

As a full-round action the pooka may transform into the form it originally had, granting the grinning brigand the normal bonus for having a familiar of that type, and may return to pooka form as a move action. This completely replaces the familiar’s stats and abilities except for its mental ability scores and feats.

This replaces improved uncanny dodge.


This creature combines the features of a sprightly girl and a black rabbit. A wicked, whimsical grin gleams on her face.

Pooka (CR 2)
XP 600
CN Tiny fey
Init** +7; Senses darkvision 60 ft., low-light vision; Perception +8

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 18 (4d6+4); fast healing 2
Fort +2, Ref +7, Will +5
DR 5/cold iron or silver; SR 13

Speed 30 ft., fly 60 ft. (good)
Melee dagger +7 (1d2/19–20)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison

Spell-Like Abilities (CL 6th; concentration +7)
At will—detect magic, invisibility (self only)
3/day—minor image (DC 13), sleep (DC 12)
1/day—suggestion (DC 13)

Str 10, Dex 16, Con 13, Int 11, Wis 12, Cha 13
Base Atk +2; CMB +3; CMD 13
Feats Improved Initiative, Weapon Finesse
Skills Bluff +8, Diplomacy +8, Fly +18, Perception +8, Sense Motive +6, Stealth +18, Use Magic Device +6
Languages Common, Sylvan; telepathy (by touch only)
SQ change shape (2 of the following forms: cat, goat, rabbit [use stats for raccoon], or raven; polymorph)

Special Abilities
Poison (Su): As a standard action, a pooka can blow across her palm and create a 5-foot-diameter cloud of intoxicating dust. The pooka decides when she uses this ability whether the dust acts as an inhaled poison or a mild intoxicant (equivalent to 1–2 glasses of beer).

  • Pooka Dust (Su): Type inhaled; Save Fort DC 13; Frequency 1/round for 6 rounds; Effect 1d2 Wis and 1d2 Cha (or intoxication); Cure 2 consecutive saves.
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