Growling Marauder (Skald Archetype)
Ultimate Spheres of Power
Music does not necessarily mean harmony - for some, a growling, guttural noise that unites his allies into a frenzy of violence is the highest form of artistic expression.

This archetype requires sphere skald.


Growling marauders are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters weapon and armor proficiencies.

Combat Training (Ex)

A growling marauder is considered an Adept practitioner, gaining spheres and talents as appropriate. A growling marauder uses his casting ability modifier as his practitioner modifier.

This replaces scribe scroll, uncanny dodge, improved uncanny dodge, and damage resistance.

Ancient Kenning

The growling marauder has access to old stories and secret histories that can enhance his martial power and spell casting.

At 2nd level, whenever the growling marauder rests and regains spell points, he may choose a magic sphere or combat sphere he possesses. He uses his class level as his base attack bonus or caster level to determine the effects of this sphere, respectively (not for actual attack rolls). This stacks normally with other base attack bonus or caster level sources.

This replaces well-versed.

Heavy Chord

At 3rd level, the growling marauder chooses a combat talent or combat feat he possesses. Whenever the growling marauder uses his inspired rage, allies affected by his song gain access to this talent, even if they are not practitioners. If they are not, they may use their highest mental attribute as their practitioner attribute. If a base talent is granted this way, allies are also affected by any drawbacks associated with the talent, and also gain any bonus talents granted by the drawback. Every 3 levels after, he may choose an additional talent or combat feat to share with his allies through his rage song. If the growling marauder shares a combat talent or combat feat with prerequisites, he must share the prerequisites as well.

Those who do not meet the prerequisites (such as the growling marauder sharing a feat only available to his race with allies of other races) do not benefit.

This replaces rage powers.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.