Hag, Green (CR 7/MR 3)

Knots of dark, moldering hair spill over the features of this sickly, thin, green-skinned crone.

Mythic Green Hag (CR 7/ MR 3)
XP 3,200
Pathfinder Roleplaying Game Bestiary
CE Medium monstrous humanoid (mythic)
Init +1; Senses darkvision 90 ft., insatiable stalkerMA; Perception +19


AC 22, touch 11, flat-footed 21 (+1 Dex, +11 natural)
hp 88 (9d10+39)
Fort +6, Ref +7, Will +7
Defensive Abilities DR 5/epic; SR 19


Speed 30 ft., swim 30 ft.
Melee 2 claws +13 (1d4+4 plus weaknessMA)
Special Attacks grisly gobbleMA, mythic coven magicMA, mythic power (3/day, surge +1d6)

Spell-Like Abilities (CL 9th, concentration +12)
Constant—pass without trace, tongues, water breathing
At will—alter self, dancing lights, ghost sound (DC 13), invisibility, pyrotechnics (DC 15), tree shape, whispering wind


Str 19, Dex 12, Con 12, Int 15, Wis 13, Cha 16
Base Atk +9; CMB +13; CMD 24
Feats AlertnessMF, Blind-Fight, Combat Casting, Deceitful, Great FortitudeMF
Skills Bluff +14, Disguise +14, Knowledge (arcana) +11, Perception +19 (+27 when following tracks), Sense Motive +9, Stealth +13, Swim +18; Racial Modifiers +4 Perception
Languages Aklo, Common, Giant
SQ insatiable stalkerMA, mimicry


Environment temperate marshes
Organization solitary or coven (3 hags of any kind)
Treasure double standard

Special Abilities

Grisly Gobble (Su) As a full-round action that provokes attacks of opportunity, a mythic green hag can completely consume a dead or helpless humanoid of Medium size or smaller. A helpless creature takes 4d6 points of damage and must succeed at a DC 18 Fortitude save or die. A consumed corpse cannot be restored to life without true resurrection or other effects that can restore life without a body. Feasting on a helpless creature grants the hag the benefits of death knell. In addition, if a mythic green hag can expends one use of its mythic power when using this ability, all enemies within 60 feet with line of sight are shaken for 4d6 rounds (DC 17 Will negates). This is a visual mind-affecting fear effect and the save DC is Charisma-based. The save DC for the grisly gobble itself is Strength-based.

Insatiable Stalker (Ex) A mythic green hag gains the scent special quality, and its keen sense of smell grants it a +4 racial bonus on Perception Checks. A mythic green hag can move at full speed when tracking a creature by scent, with a +8 racial bonus to follow tracks by scent. In addition, as a full-round action she can cast her senses forward along the creature’s scent trail to determine the creature’s location as if using locate creature (caster level 9th), although this effect is not magical in nature. It can use this ability to follow the creature’s scent even if the trail crosses running water, enters a vehicle or building, or the creature flies or teleports, as long as it remains within range.

As a full-round action while tracking a creature, a mythic green hag can spend one use of her mythic power to increase her speed by 30 feet for one hour. This is an enhancement bonus. If the hag catches up to her prey while this ability is in effect, she can spend a swift action to gain the effects of bull’s strength and haste for 3 rounds. She must have line of sight to her quarry to use this latter ability, and these effects end immediately if the hag’s quarry is slain.

Mimicry (Ex) A mythic green hag can imitate the sounds of almost any animal found near its lair.

Mythic Coven Magic (Su) A hag coven containing a mythic green hag may cooperatively cast the mythic spell version of any available coven spells. The mythic green hag must expend the same amount of mythic power that would normally be required to cast a mythic spell, treating its adjusted CR (typically CR 6) as its mythic tier for the purpose of qualifying to use augmented versions of mythic spells.

Weakness (Su) A mythic green hag’s claws sap strength from those she strikes. Each time a mythic green hag hits a foe with her claw attack, the victim takes 2 points of Strength bleed unless the victim resists the weakness with a DC 17 Fortitude save. Alternatively, a mythic green hag can attempt to inflict even greater weakness on a foe by making a touch attack as a standard action. The opponent touched must succeed on a DC 17 Fortitude save or take 2d4 points of Strength damage plus 2 points of Strength bleed. The save DC is Charisma-based.

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