Hag, Winter (CR 8/MR 3)

This woman has frostbitten skin, white hair, and staff of ice decorated with bones and gems.

Mythic Winter Hag (CR 8/MR 3)
XP 4,800
Pathfinder Role Playing Game Bestiary 4
CE Medium monstrous humanoid (cold, mythic)
Init +1; Senses darkvision 60 ft., see invisibility, snow vision; Perception +18

Defense

AC 23, touch 11, flat-footed 22 (+1 Dex, +12 natural)
hp 115 (10d10+60)
Fort +8, Ref +8, Will +8
Defensive Abilities DR 10/epic and magic; Immune cold; SR 21
Weaknesses vulnerable to fire

Offense

Speed 30 ft.
Melee +2 frost quarterstaff +15/+10 (1d6+6 plus 1d6 cold) or 2 claws +13 (1d4+3)
Special Attacks breath weapon (30-ft. cone, 6d6 cold and blinded, Reflex DC 18 partial, usable every 1d4 rounds)MA, icy vengeanceMA, mythic coven magicMA, mythic power (5/day, surge +1d6), mythic spell-like abilities (3/day)MA

Spell-Like Abilities (CL 10th; concentration +15)
Constant—pass without trace, see invisibility
At will—chill metal (DC 17), detect magic, fog cloud, frostbite, whispering wind
3/day—alter self, charm monster (DC 19), invisibility (self only), major image (DC 18)
1/day—cone of cold (DC 20; see ice staff ), control weather (windy or cold weather only), wall of ice (DC 19), waves of fatigue

Statistics

Str 17, Dex 13, Con 16, Int 16, Wis 13, Cha 20
Base Atk +10; CMB +13; CMD 24
Feats Alertness, Blind-Fight, Combat Casting, Deceitful, Extra Mythic Power, Great FortitudeMF
Skills Bluff +19, Craft (alchemy) +11, Diplomacy +10, Disguise +12, Intimidate +18, Knowledge (arcana) +8, Perception +18, Ride +9, Sense Motive +8, Spellcraft +8, Stealth +9 (+13 in snow); Racial Modifiers +4 Stealth in snow
Languages Aklo, Common, Giant
SQ ice staff, icewalking

Ecology

Environment cold forests or plains
Organization solitary, patrol (1 mythic winter hag and 1 winter wolf), or coven (3 hags of any type)
Treasure double

Special Abilities

Breath Weapon (Su) A non-mythic creature that fails to save against a mythic winter hag’s breath weapon takes full damage and is permanently blinded, while a successful save reduces the damage by half and reduces the blindness to 1d4 rounds. A mythic creature that fails to save against a mythic winter hag’s breath weapon takes full damage and is blinded for 1 round, while a successful save reduces the damage by half and only dazzles the victim for 1d4 rounds. Additionally, a mythic winter hag can expend one use of mythic power as a swift action to force an opponent to make two Reflex saves and keep the lower roll.

Ice Staff (Su) Once per week, a winter hag can perform an hour-long ritual to create a staff made of black ice that is as hard as steel and functions as a +2 frost quarterstaff. A winter hag holding her ice staff can use cone of cold once per day as a spell-like ability. The staff melts after 1 week.

Icewalking (Ex) This ability works like the spider climb spell, but the surfaces the winter hag climbs must be icy. The winter hag can move across icy surfaces without penalty and doesn’t need to make Acrobatics checks to run or charge on ice.

Icy Vengeance (Su) Once per minute, when a mythic winter hag takes damage from a melee attack, the hag can expend one use of mythic power as an immediate action to discharge a blast of supernatural cold. All creatures within 30 feet of the hag suffer effects identical to the mythic winter hag’s breath weapon attack.

Mythic Coven Magic (Su) A hag coven containing a mythic winter hag may cooperatively cast the mythic spell version of any available coven spells. The mythic winter hag must expend the same amount of mythic power that would normally be required to cast a mythic spell, treating its adjusted CR (typically CR 8) as its mythic tier for the purpose of qualifying to use augmented versions of mythic spells.

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