Half-Doppelganger Creature (CR +1)

Normally, doppelgangers avoid any relationship outside their own loose, evil culture. Occasionally, however, a doppelganger takes on a role for so long it actually begins to forget its true self. Such self-deluded creatures accept their false roles within a community, finding work, falling in love, and trying to raise families. Most efforts are futile, with no offspring ever blessing such interracial unions.

Yet on rare occasions a child is born, and though the doppelganger may have forgotten its heritage, its blood has not.

Half-doppelgangers appear normal until they reach puberty, at which point they begin to show signs of their shapechanging blood. Their hair and eye color might change in a matter of minutes, and they gain and lose weight with amazing suddenness. Many are beaten or cast out of their homes as possessed or demonspawn. Those who survive this abuse eventually learn to change their form as needed, though their abilities are more limited than those of a true doppelganger.

CREATING A HALF-DOPPELGANGER

“Half-doppelganger” is a template that can be added to any humanoid (hereafter referred to as the base creature). It uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: As base creature +1.

Size and Type: The creature gains the shapechanger subtype.

Armor Class: A half-doppelganger gains a +2 natural armor bonus increase over the base creature’s natural armor bonus.

Special Qualities and Defenses: A half-doppelganger retains all the special qualities of the base creature as well as gaining the following:

  • Immunities: Half-doppelgangers are immune to sleep effects and involuntary transmutation effects.
  • Alternate Form (Su): Twice per day, a half-doppelganger can assume the shape of any humanoid its own size or one size smaller. This works like alter self as cast by a 10th level sorcerer.
  • Empathy (Ps): A half-doppelganger can manifest the psionic power empathy as a psi-like ability as a wilder of their hit die. This can be done as a free action.

Melee: The half-doppelganger gains two slam attacks that deal damage as appropriate for a creature of its size.

Abilities: Increase from the base creature as follows: Con +2, Wis +2, Cha +2.

Skills: A half-doppelganger gains a +4 racial bonus on Bluff, Diplomacy, and Sense Motive checks and these skills are always considered class skills. When using its alternate form ability, a half-doppelganger gains a +10 circumstance bonus on Disguise checks.

Feats: Half-doppelgangers gain Alertness as a bonus feat.

See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.