Half-Medusa Creature (CR +2)

Scholars have spent years debating just how medusas procreate, given that every known member of the race is female. While most agree that there were once male members of a related race that lived in societies with medusas (much as dryads and satyrs do), there is no evidence that such creatures still exist. Instead it is believed that in order to find mates, medusas must use shapeshifting magic to assume forms that do not kill with a look. Though most of a medusa’s children are pureblood, a few show traits of their other heritage as well.

CREATING A HALF-MEDUSA

“Half-medusa” is a template that can be added to any humanoid or monstrous humanoid (hereafter referred to as the base creature). It uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: As base creature +2.

Size and Type: If the base creature is humanoid, its type changes to monstrous humanoid. Change racial hit dice to d10s. If the half-medusa has any class levels, it gains hit points from those normally.

Armor Class: A half-medusa’s natural armor bonus improves by 1.

Melee: The half-medusa retains all the attacks of the base creature and also gains a secondary bite attack that deals 1d4 damage and delivers the poison detailed below.

Special Attacks: A half-medusa gains the following.

  • Half-Medusa Poison (Ex): Type poison (injury); Save Fortitude DC (10+1/2 hit dice+Con mod); Frequency 1/ round for 6 rounds; Effect 1d2 temporary Strength damage; Cure 1 save.
  • Stunning Gaze (Su): Stun for 1d4 rounds, 30 foot range. Fortitude save DC (10+1/2 hit dice+Cha mod).

Abilities: Increase from the base creature as follows: Dexterity +2, Charisma +2.

Feats: A half-medusa gains Weapon Finesse as a bonus feat.

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