Half-Rakshasa Creature (CR +Varies)

Like many evil outsiders, rakshasas enjoy tempting good mortals into sinful acts, establishing circles of cultists and worshipers, and passing themselves off as mortals to get to powerful forces of good (the better to destroy or corrupt them). Though most fiends’ offpsring have similarities (represented by the half-fiend template), the children of rakshasas are different. They inherit more of the rakshasa’s shapeshifting ability along with greater speed and physical toughness, as well as powerful innate spellcasting.

Half-rakshasas look like their mortal parent with a few minor alterations. Most common of these are a sixth finger on one or both hands, hair on the tongue, unusually large ears, pronounced canines, a snub nose, and facial hair similar to a tiger’s mane. Half-rakshasas who know of their parentage often use their alternate form ability to assume a shape closer to the humanoid tiger of a rakshasa, but this is not their natural appearance.

CREATING A HALF-RAKSHASA

“Half-rakshasa” is a template that can be added to any corporeal creature (hereafter referred to as the “base creature”). It uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: HD 5 or less, as base creature + 2; HD 6–10, as base creature + 3; HD 11 or more, as base creature + 4.

Size and Type: The creature’s type changes to outsider, it retains any subtypes it had and gains the native and shapechanger subtypes.

Armor Class: A half-rakshasa’s natural armor improves by 3.

Special Abilities: A half-rakshasa retains the qualities of the base creature, as well as gaining darkvision 60 ft.; immunity to poison; resist acid, cold, electricity and fire 10.

Speed: Increase the base land speed of the half-rakshasa by 10 feet.

Melee: The half-rakshasa retains the base creature’s natural attacks and gains bite and claw attacks. If the base creature does not have bite or claw attacks, they gain bite and 2 claws that deal damage for a creature of the appropriate size.

Special Attacks: The half-rakshasa retains all the special attacks of the base creature. It also gains the following:

  • Alternate Form (Su): Twice per day, a half-rakshasa can assume the shape of any humanoid its own size or one size smaller. This works like alter self as cast by a 12th level sorcerer.

Abilities: Increase from the base creature as follows: Dex +2, Con +2, Int +2, Wis +2, Cha +4.

Skills: A half-rakshasa gains skill points as an outsider of its hit die. When using its alternate form ability, a half-rakshasa receives a +10 circumstance bonus on Disguise checks.

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