Hand Of Eternity (Prestige Class)
The City of 7 Seraphs

Some mortals make deals with the Eternals of the City to increase their personal abilities. The Eternals, not requiring faith from their followers, may choose to grant such abilities to those who do not otherwise serve them. Many of these individuals serve as intermediaries or living pacts between Eternals. Spontaneous casters at the end of or frustrated by their potentials and clerics of Eternals with limited capacity to grant spells are most often those who become hands of eternity.

(Wiki Note: Eternals are gods, demigods, and certain immortal creatures capable of granting power to their followers, such as infernal lords and mythic characters with the Divine Source universal mythic path ability. In general, if they grant domains or spellcasting when worshiped, they are an Eternal. This class may require more customization by the GM than most prestige classes.)

Role: Diverse as the Eternals they represent, the hand of eternity is often a specialist of sorts blending their divine gifts into a singular whole. Some among their numbers form themselves into diverse aids and helpmates to their Eternals and allies while others gain a focused body of gifts allowing them to serve as spies, warriors, or diplomats.

Alignment: While not strictly required to do so, the hand of eternity generally shares an alignment with one of their patron Eternals. Occasionally the Eternal simply imbues an agent regardless of their ethical commonality.

Hit Die: d8

To qualify to become a hand of eternity, a character must fulfill all the following criteria.

  • Skills: Any 2 of Knowledge (arcana, planes, or religion) 5 ranks.
  • Spellcasting: Must be able to cast 2nd level spells.
  • Special: Must be affiliated with an Eternal or the House of Prominence.

Class Skills: The hand of eternity 's class skills (and the key ability for each skill) are Acrobatics (Dex), Diplomacy (Cha), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks at Each Level: 4 + Int modifier.

Class Features

Table: The Hand of Eternity
Class Features Spells Known
Lvl Base Attack Bonus Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th 5th
1st +0 +1 +1 +1 eternal power, magic of eternity +3
2nd +1 +1 +1 +1 aligned spellcasting, metamagic feat +2 +2
3rd +2 +2 +2 +2 aligned spellcasting, eternal power +2 +2
4th +3 +2 +2 +2 expanded patronage, expanded reach +2 +2
5th +3 +3 +3 +3 aligned spellcasting, eternal power +2 +2
6th +4 +3 +3 +3 aligned spellcasting, metamagic feat +3
7th +5 +4 +4 +4 eternal power, expanded patronage +2 +2
8th +6 +4 +4 +4 aligned spellcasting, metamagic feat +2 +2
9th +6 +5 +5 +5 aligned spellcasting, eternal power +2 +2
10th +7 +5 +5 +5 eternal power (2), vessel of eternity +2 +2

Weapon and Armor Proficiencies

The hand of eternity doesn't gain proficiency with any weapons or armor.

Eternal Power

The hand of eternity gains one choice of a domain power or oracle revelation appropriate to an Eternal they serve. If the domain power of the Eternal is chosen then they must select the 1st level domain power the first time they select that domain. The selection must be from a domain or mystery appropriate to the chosen Eternal or Eternals the hand of eternity serves. At 3rd level and every additional odd level, the hand of eternity may select a new Eternal or continue to be empowered by an existing one. Domain powers selected in the same domain after the 1st level power may be of any level. Oracle revelation may be selected from separate mysteries if all are appropriate to the Eternal. Their effective level for these abilities equals their class level (see Vessel of Eternity). At 10th level they gain two more eternal powers.

Magic of Eternity (Su)

The hand of eternity may add their levels in this prestige class to all caster levels they have. This does not grant them increases to spellcasting in any other way.

Spells Known (Ex)

The hand of eternity is granted power and knowledge by the Eternal or Eternals they serve. They gain new spells selected in partnership with the GM to represent those that the Eternal had access to. These should be chosen from the Eternal’s domains or spells known when possible. These spells are considered divine when cast regardless of the hand of eternity’s qualifying class they belonged to before joining this prestige class. If a spell is gained that the hand of eternity cannot yet cast, they become available to the hand as soon as they gain the ability to cast spells of that level from other class progressions or the expanded reach ability.

Aligned Spellcasting (Ex)

At all levels other than 1st, 4th, 7th, and 10th the hand of eternity gains spells per day and known as though they had gained a level in whatever class they belonged to before joining this class. If a character had more than one spell casting class, they must choose which to advance at each level of aligned spellcasting.

Metamagic Feat (Ex)

The hand of eternity can select one metamagic feat as a bonus feat.

Expanded Reach (Su)

At 4th level the hand of eternity gains one spell slot above their current maximum level. They gain one spell from one of their Eternal patrons of that level as per the Spells Known feature above. They do not gain bonus slots for that level until they gain access to that spell level from aligned spellcasting or another class. They may still prepare or cast lower level spells with metamagic feats in this slot as well. Upon gaining the spell level of an expanded reach slot, it moves up in level to the next spell level available at one level higher. For example a 5th level sorcerer/9th level of hand of eternity gaining a 6th level of sorcerer would gain a new 7th level spell slot and one 7th level spell known from their patron Eternal.

Expanded Patronage (Su)

At 4th and 8th level, the hand of eternity may select an additional patron from among the eternals to gain bonus spells known from. They may also instead select a class list that a current patron is served by (inquisitor, paladin, etc.) to add spells known from instead of a new patron.

Vessel of Eternity (Su)

The hand of eternity may now count their entire character level for their domain powers and revelations. Oracle revelations gained at this level can be selected from any level equal to the character’s total level.

City of 7 Seraphs by Lost Spheres Publishing
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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