Ultimate Spheres of Power
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Time seemed to slow almost to a standstill. She could see the ever-so-slight movement of her opponent’s chest rising with an inhalation, the slow twist of their wrist as they moved for a block that could not possibly stop her attack. As her blade slid into her opponent’s chest, time snapped into focus once more. Like time itself, her opponent’s life was hers.
Weapon and Armor Proficiency
Hasted blades are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is her first level in any class, she may select a martial tradition of her choice.
This alters the swashbuckler’s normal weapon and armor proficiencies.
Blended Training
The hasted blade gains a talent every odd level. This talent may be spent on either magic talents or combat talents. The hasted blade is considered a Low-Caster. This counts as the casting class feature. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)
This replaces the swashbuckler’s dodging panache, kip-up, superior feint, and bleeding wound deeds.
Spell Pool
At 1st level, the hasted blade gains a small reservoir of magical energy she can use to create truly wondrous effects, called a spell pool. This pool contains a number of points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest. The hasted blade may spend spell points as though they were panache points when using any of her deeds, and may use deeds as if they have at least 1 panache point while they have any spell points. For the purposes of feat prerequisites, the hasted blade satisfies the prerequisites as if she were a grit, luck, or panache user. Hasted blade levels stack with gunslinger levels for the purpose of satisfying Signature Deed’s level requirement.
This replaces panache.
Time Magic
The hasted blade gains the Time sphere as a bonus talent at 1st level.
Accelerated Comeback (Su)
From 2nd level on, whenever the hasted blade takes damage from an enemy attack, as soon as damage from the attack is resolved she may, as a free action that may be taken even when it is not her turn, spend 2 spell points to activate the Haste effect from the Time sphere targeting herself. This effect is automatically treated as though the hasted blade had spent a spell point to sustain it without concentration.
The hasted blade may use this ability in response to damage taken during a surprise round, even if she is flat-footed or otherwise unable to act. Drawbacks that prevent the hasted blade from using Haste also prevent her from using this ability.
This replaces charmed life.
Decelerating Strike (Su)
Starting at 3rd level, whenever the hasted blade successfully damages a creature with an attack made as an attack action, she may spend a spell point to target the creature with the Slow effect from the Time sphere; this effect lasts for a number of rounds equal to 1/2 the hasted blade’s class level. The creature is entitled to a saving throw against the Slow effect as normal. Drawbacks or effects that prevent the hasted blade from using Slow also prevent her from using this ability.
This replaces the menacing swordplay deed.
Rapid Attacker (Su)
From 4th level on, as long as the hasted blade is under the effects of Haste (either the alter time effect or the spell), once per round on her turn she may expend an attack of opportunity to move up to half her speed.
This replaces the bonus feat normally gained at 4th level.
Instantaneous Defenses (Su)
At 15th level, the hasted blade gains Improved Haste as a bonus talent. In addition, whenever the hasted blade uses Haste on herself, she increases the dodge bonus to AC and Reflex saving throws granted by Haste by 2; this increase only affects the hasted blade, even if that casting of Haste would normally affect multiple targets (such as when using Mass Time).
This replaces the dizzying defense deed.
Perfect Haste (Su)
Upon reaching 20th level, the hasted blade has become permanently imbued with the power of her time magic. The hasted blade benefits from a constant Haste effect, applying any benefits of her caster level, Time talents, and class features as though she had cast Haste on herself. As a free action taken at the start of her turn each round, the hasted blade may choose whether to gain an additional attack on a full attack or additional attacks of opportunity. In addition, the hasted blade is immune to the paralyzed and entangled conditions, and cannot be affected by Slow (both the alter time effect and the spell).
This replaces swashbuckler weapon mastery.
Time seemed to slow almost to a standstill. She could see the ever-so-slight movement of her opponent’s chest rising with an inhalation, the slow twist of their wrist as they moved for a block that couldn’t possibly stop her attack. As her blade slid into her opponent’s chest, time snapped into focus once more. Like time itself, her opponent’s life was hers.
Weapon and Armor Proficiency: Hasted blades are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is her first level in any class, she may select a martial tradition of her choice.
This modifies the swashbuckler’s normal weapon and armor proficiencies.
Blended Training: From 1st level on, the hasted blade gains a talent each time she gains a class level. This talent may be spent on either magic talents or combat talents. The hasted blade is considered a Low-Caster, gains 2 bonus magic talents at 1st level as normal for gaining her first level in a casting class, and uses Charisma as her casting and practitioner ability modifier.
This replaces the swashbuckler’s dodging panache, kip-up, superior feint, and bleeding wound deeds.
Spell Pool: At 1st level, the hasted blade gains a small reservoir of magical energy she can use to create truly wondrous effects, called a spell pool. This pool contains a number of points equal to her level + her Charisma modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest. The hasted blade may spend spell points as though they were panache points when using any of her deeds. For the purposes of feat prerequisites, the hasted blade satisfies the prerequisites as if she were a grit, luck, or panache user. Hasted blade levels stack with gunslinger levels for the purpose of satisfying Signature Deed’s level requirement.
This replaces panache.
Time Magic: The hasted blade gains the Time sphere as a bonus talent at 1st level; if the hasted blade already possesses this talent from another source, she may instead take any Time talent she qualifies for.
Accelerated Comeback (Su): From 2nd level on, whenever the hasted blade takes damage from an enemy attack, as soon as damage from the attack is resolved she may, as a free action that may be taken even when it is not her turn, spend 2 spell points to activate the haste effect from the Time sphere targeting herself. This effect is automatically treated as though the hasted blade had spent a spell point to sustain it without concentration.
The hasted blade may use this ability in response to damage taken during a surprise round, even if she is flat-footed or otherwise unable to act. Drawbacks that prevent the hasted blade from using haste also prevent her from using this ability.
This replaces charmed life.
Decelerating Strike (Su): Starting at 3rd level, whenever the hasted blade successfully damages a creature with an attack made as an attack action, she may spend a spell point to target the creature with the slow effect from the Time sphere; this effect lasts for a number of rounds equal to 1/2 the hasted blade’s class level. The creature is entitled to a saving throw against the slow effect as normal. Drawbacks or effects that prevent the hasted blade from using slow also prevent her from using this ability.
This replaces the menacing swordplay deed.
Rapid Attacker (Su): From 4th level on, as long as the hasted blade is under the effects of haste (either the alter time effect or the spell), once per round on her turn she may expend an attack of opportunity to move up to half her speed.
This replaces the bonus feat normally gained at 4th level.
Instantaneous Defenses (Su): At 15th level, the hasted blade gains Improved Haste as a bonus talent; if she already knows this talent she may instead gain any other talent she qualifies for from the Time sphere. In addition, whenever the hasted blade uses haste on herself, she increases the dodge bonus to AC and Reflex saving throws granted by Improved Haste to +4; this increase only affects the hasted blade, even if that casting of haste would normally affect multiple targets (such as when using Group Time).
This replaces the dizzying defense deed.
Perfect Haste (Su): Upon reaching 20th level, the hasted blade has become permanently imbued with the power of her time magic. The hasted blade benefits from a constant haste effect, applying any benefits of her caster level, Time talents, and class features as though she had cast haste on herself. As a free action taken at the start of her turn each round, the hasted blade may choose whether to gain an additional attack on a full attack or additional attacks of opportunity (as described in the New Talents section). In addition, the hasted blade is immune to the paralyzed and entangled conditions, and cannot be affected by slow (both the alter time effect and the spell).
This replaces swashbuckler weapon mastery.