Hekatonkheires
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Ultimate Spheres of Power
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Telekinetic Might

A hekatonkheires gains the Telekinesis sphere as a bonus magic talent, and uses his hekatonkheires level as his caster level with the Telekinesis sphere. This stacks normally with caster levels gained from other sources.

This replaces mental powers.

Thousand Unseen Hands (Su)

At 1st level a hekatonkheires gains Mind Limb as a bonus feat, except he gains two limbs instead of one. He may use both of them as part of the same swift action, and both are capable of holding and manipulating items. In addition, his mind limbs add 5 feet to his reach.

At 3rd level a hekatonkheires can use his mind limbs to attack. He treats them as two secondary tentacle attacks that deal 1d4 slashing damage, and uses his casting ability modifier instead of his Strength modifier on attack and damage rolls with these tentacle attacks. His tentacle attacks possess reach equal to his mind limbs. A mind limb that is holding an object cannot be used to make a tentacle attack. Unlike most natural weapons, increased size does not improve the damage die of these tentacles.

At 6th level the mind limbs grow stronger and more capable. While they cannot be used to make additional attacks (except as tentacle attacks), they may be used to wield weapons and shields and activate magic items, though they must take the normal action required to use these items and cannot effectively utilize them as a mind limb’s swift action. In addition, his tentacle attacks now deal 1d6 damage instead of 1d4.

At 9th level a hekatonkheires gains two additional mind limbs. He may still only use two of his mind limbs as a single swift action, but may choose to use any two, and each arm is equally capable of manipulating objects. He now has four tentacle attacks.

At 12th level a hekatonkheires adds an additional 5 feet to the reach of his mind limbs, and increases the damage of his tentacle attacks to 2d6.

At 15th level, a hekatonkheires gains six additional smaller mind limbs. These limbs do not gain any of the normal bonuses from the thousands unseen hands feature (such as additional reach or the ability to manipulate weapons and shields), but they may perform certain actions as swift actions as described in the Mind Limb feat. He can still only use a limited number of mind limbs as a single swift action, but three of these smaller limbs count only as a single limb - allowing him to activate two stronger mind limbs, one strong mind limb and three smaller mind limbs, or six smaller mind limbs as a swift action.

At 18th level the mind limbs gain a +6 enhancement bonus to their effective Strength, increasing carrying capacity with them and adding +3 to attack and damage with the natural weapons they provide. A hekatonkheires now deals 3d6 damage with his tentacle attacks.

This ability and its improvements replace psionics.

Independent Mind

At 20th level, a hekatonkheires uses a free action instead of a swift action to use his mind limbs (including the six smaller limbs gained at level 15). He may only use each limb once per turn, but may use each limb individually at any point during his turn.

This ability replaces greater psionics.


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