Hemetic Philosopher (Alchemist Archetype)
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Ultimate Spheres of Power
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A hemetic philosopher learns to unlock the hidden potential of blood through the application of alchemy.

This archetype requires sphere alchemist.

Class Skills

The hemetic philosopher gains Knowledge (all) (Int) as class skills.

This alters class skills.

Phlebotomy

At 1st level, the hemetic philosopher gains the Blood sphere as a bonus magic talent, or a talent from that sphere if he already possesses it, and treats his class level as his caster level for this sphere. This stacks normally with caster levels gained from other sources.

This replaces the throw anything class feature and bombs.

Crimson Vials

Starting at 3rd level, the hemetic philosopher may spend one minute to create a temporary potion. If he spends a spell point he may reduce this to a full-round action that provokes attacks of opportunity. The potion may have a complexity of no higher than 1 per three class levels and lasts one hour per class level. A potion created in this way normally has a caster level equal to the hemetic philosopher’s blood sphere caster level, but he may choose to create a potion at a lower caster level. He may have a number of temporary potions in existence at a time equal to his casting ability modifier; creating one beyond this limit causes the oldest one to become inert and useless.

Because he distills this potion from his own magical blood, there is no gold cost to creating a potion in this manner. However, he must succeed on a Fortitude saving throw equal to 10 + twice the potion’s complexity or take 1d6 damage per 2 caster levels of the potion (rounded up). This damage cannot be healed by any means other than resting. The save DC increases by 2 for each previous potion made in that day.

At 10th level the hemetic philosopher gains the ability to ignore sphere prerequisites when creating a potion in this manner. Doing so requires spending an additional spell point and increases the DC of the Craft (alchemy) check by +5 per sphere or talent not possessed.

This ability replaces swift poison, poison use, poison resistance, and poison immunity.


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