Hippocampus (CR 3/MR 1)

This creature has the foreparts of a horse and the hindquarters of a fish. Its forelegs end in splayed fins rather than hooves.

Mythic Advanced Hippocampus (CR 3/MR 1)
XP 800
Pathfinder Roleplaying Game Bestiary 2
N Large magical beast (aquatic, mythic)
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +8


AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size)
hp 41 (3d10+25)
Fort +7, Ref +4, Will +4


Speed 5 ft., swim 60 ft.
Melee bite +7 (1d4+5), tail slap +2 (1d4+2)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (1/day, surge 1d6), splashMA


Str 20, Dex 13, Con 19, Int 2, Wis 16, Cha 15
Base Atk +3; CMB +9; CMD 20
Feats Share BreathMF, Skill Focus (Swim), Toughness
Skills Perception +8, Swim +16
SQ sea stallionMA, water dependency


Environment any water
Organization solitary, pair, or school (3–16)
Treasure none

Special Abilities

Sea Stallion (Su) A creature riding a mythic hippocampus takes no penalties when fighting underwater, as if using freedom of movement (but gains no other benefits of the spell), and gains a +4 bonus on Ride checks and to its CMD against maneuvers that would dismount it. The hippocampus can expend one use of mythic power to grant the benefits of this ability and its Share Breath feat to all allies within 10 feet for 10 minutes.

Splash (Ex) A mythic hippocampus can smash its tail against the water as a standard action, creating a 10-foot cone-shaped burst of water that extinguishes nonmagical fires and acts as a bull rush maneuver against creatures in the area. If it expends one use of mythic power, it creates a 20-foot cone and creatures it bull rushes also fall prone.

Water Dependency (Ex) A mythic hippocampus can survive out of the water for 1 minute per point of Constitution. Beyond this limit, a mythic hippocampus runs the risk of suffocation, as if it were drowning.

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