Hound Of Tindalos (CR 9/MR 3)

This gaunt, long-limbed quadruped has huge, soulless eyes and a toothy maw. The lean creature moves with a predatory grace.

Mythic Hound of Tindalos (CR 9/MR 3)
XP 6,400
Pathfinder Roleplaying Game Bestiary 2
NE Medium outsider (evil, extraplanar, mythic)
Init +10, bilocationMA; Senses darkvision 120 ft.; Perception +18


AC 24, touch 16, flat-footed 18 (+6 Dex, +8 natural)
hp 115 (10d10+60)
Fort +10, Ref +13, Will +8
Defensive Abilities DR 10/epic and magic; Immune mind-affecting effects, poison


Speed 40 ft.
Melee bite +16 (2d6+6), 2 claws +16 (1d8+6)
Special Attacks probability shiftMA, mythic power (3/day, surge +1d6), ripping gaze, temporal retributionMA

Spell-Like Abilities (CL 10th; concentration +13)
Constant—air walk
At will—fog cloud, invisibility, locate creature
3/day—dimensional anchor, discern location, greater scrying (DC 20), haste, slow (DC 16)


Str 17, Dex 23, Con 16, Int 16, Wis 21, Cha 16
Base Atk +10; CMB +13; CMD 29 (33 vs. trip)
Feats Blind-Fight, Combat ReflexesMF, Improved Initiative, Vital Strike, Weapon FinesseMF
Skills Acrobatics +19 (+23 when jumping), Intimidate +16, Knowledge (arcana) +16, Knowledge (geography) +13, Knowledge (planes) +16, Perception +18, Sense Motive +18, Stealth +19, Survival +18; Racial Modifiers +4 Acrobatics when jumping
Languages Aklo
SQ angled entryMA, bilocationMA, otherworldly mind


Environment any
Organization solitary or alphas (2–5)
Treasure none

Special Abilities

Angled Entry (Su) Hounds of Tindalos move through impossible transdimensional geometries and may use greater teleport (self only) once per round as a swift action and plane shift (self only) 3/day as a standard action (caster level 10th), but its arrival point must be adjacent to a permanent angle such as a corner between walls or architectural features; temporary angles of cloth, flesh, or small items are not sufficient. A mythic hound of Tindalos using plane shift can arrive as close to its intended destination as it wishes, as long as an angle is present. A mythic hound of Tindalos using this ability deforms reality around itself, gaining the effect of entropic shield until the beginning of its next turn or until it moves more than 10 feet from the place it arrived. If the mythic hound of Tindalos expends one use of its mythic power when arriving, this effect duplicates mythic entropic shield and lasts 3 rounds.

Bilocation (Su) A mythic hound of Tindalos can expend one use of mythic power to bring an iteration of itself from seconds in the future into the present, allowing it to function as one creature in two places simultaneously. This functions as similarly to dual initiative, with the future hound acting first and the present self acting on initiative count –20. The two hounds act independently but share hit points and uses of mythic power and special abilities.

Damage applied to one affects both hounds. Each hounds make separate attacks (including attacks of opportunity) and saves, and they can provide flanking to each other. At the start of the hound’s next turn, the original hound vanishes as it merges back into its future self. If a mythic hound of Tindalos is killed while using bilocation, a paradox wave dazes all creatures (except hounds of Tindalos) within 30 feet for 1d4 rounds (DC 18 Will negates). This is a mind-affecting effect. The save DC is Charisma-based.

Otherworldly Mind (Ex) Any non-outsider attempting to read the thoughts of a hound of Tindalos or communicate with it telepathically takes 5d6 points of nonlethal damage and must make a DC 18 Will save or become confused for 2d4 rounds. This is a mind-affecting effect. The save DC is Charisma-based.

Probability Shift (Su) As a swift action, a mythic hound of Tindalos can expend one use of its mythic power in order to alter the laws of probability surrounding one creature within 30 feet for 1 round (DC 18 Will negates). If the save is failed, the target must roll twice for all ability checks, attack rolls, saving throws, or skill checks, taking the worse result. If the hound spends two uses of its mythic power, it can affect all enemies (and exclude its allies) within a 30-foot radius. The save DC is Charisma-based.

Ripping Gaze (Su) 5d6 slashing damage, 30 feet, Fortitude DC 18 negates. A creature that succeeds on its save is immune to that hound’s gaze for 24 hours. Damage caused by a ripping gaze bypasses all damage reduction except DR/epic. The save DC is Charisma-based.

Temporal Retribution (Su) If a mythic hound of Tindalos is attacked by a creature that it has damaged since the beginning of its last turn, the hound may expend one use of mythic power as an immediate action to momentarily loop the timestream, causing that creature to take the same damage as it did from the prior round’s attack(s) or ripping gaze (DC 18 Will half). This damage occurs before the attacker resolves its attack against the hound, and if incapacitated by this damage the creature’s attack is negated and a surge or paradox confuses all creatures within 30 feet for 1 round (DC 18 Will negates). Hounds of Tindalos are immune to this ability. The save DC is Charisma-based.

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