Hungry Fog (CR 8/MR 3)

Mythic Hungry Fog (CR 8/MR 3)
XP 4,800
Pathfinder Roleplaying Gamee Bestiary 3
N Huge ooze (mythic)
Init –3; Senses mistsightMA; Perception –5
Aura bewitching brume (10 ft., DC 8, 1 round)

Defense

AC 8, touch 5, flat-footed 8 (–3 Dex, +3 natural, –2 size)
hp 90 (7d8+59)
Fort +7, Ref –1, Will –3
Defensive Abilities gaseous, negative energy affinity; DR 10/epic and magic; Immune acid, electricity, ooze traits, sonic; Resist cold 10
Weaknesses vulnerable to wind

Offense

Speed fly 15 ft. (perfect)
Melee touch +5 (6d6 negative energy)
Space 15 ft.; Reach 15 ft.
Special Attacks enveloping mists (DC 18, 3d6 negative energy and staggered), fearsome phantomsMA, mythic power (5/day, surge 1d6+1), soul eaterMA

Spell-Like Abilities (CL 7th; concentration +2)
At will—obscuring mist

Statistics

Str —, Dex 4, Con 20, Int —, Wis 1, Cha 1
Base Atk +5; CMB +7; CMD 14 (can’t be tripped)
Feats Extra Mythic Power, Potent Surge
SQ mistcallerMA

Ecology

Environment any temperate
Organization solitary, pair, or bank (3–10)
Treasure none

Special Abilities

Bewitching Brume (Su) Any creature within 10 feet of a hungry fog or currently being affected by its enveloping mists must succeed on a DC 8 Will save at the start of that creature’s turn or become shaken for 1 round at the half-glimpsed shapes of phantoms floating within the fog. This is a mind-affecting fear effect. The save DC is Charisma-based.

Enveloping Mists (Ex) A hungry fog can engulf foes (see Universal Monster Rules in the Appendices). A creature engulfed by a hungry fog does not gain the pinned condition and may move normally— such a creature is not in danger of suffocating, but as long as it begins its turn engulfed, it is staggered in addition to the damage the attack causes. The save DC to avoid the enveloping mists is Constitution-based.

Fearsome Phantoms (Su) When a creature fails its saving throw against a mythic hungry fog’s bewitching brume, a mythic hungry fog can spend one use of its mythic power to target that creature with a phantasmal killer (DC 12).

Non-mythic creatures take a -2 penalty to their saving throw against this effect, as do creatures engulfed by the mythic hungry fog’s enveloping mists; these penalties stack.

Gaseous (Ex) A hungry fog has a body composed of eerie mist. It can pass through small holes or narrow openings, even mere cracks, but cannot enter water or other liquid. It has no Strength score, and cannot manipulate objects as a result.

Mistcaller (Sp) A mythic hungry fog can use obscuring mist at will as a spell-like ability. In addition, it may spend one use of its mythic power to create the mythic version of obscuring mist, or two uses of mythic power to create the augmented mythic version of obscuring mist (as a caster with 3 mythic tiers), as described in the Mythic Spells chapter of Pathfinder Roleplaying Game Mythic Adventures.

Mistsight (Ex) As described in the New Universal Monster Rules section of the Mythic Monsters chapter of Pathfinder Roleplaying Game Mythic Adventures.

Soul Eater (Su) When a mythic hungry fog engulfs a dying creature within its enveloping mists, it can spend one use of its mythic power as a swift action to kill that creature (DC 18 Fortitude negates). If the target is killed, the hungry fog gains the benefit of an aid spell with a caster level equal to the dead creature’s Hit Dice. In addition, the save DC of its bewitching brume and fearsome phantoms abilities are increased by 2 for the duration of the aid effect. These benefits stack if the hungry fog kills multiple creatures with this ability. This is a death effect. The save DC is Constitution-based.

Vulnerable to Wind (Ex) A hungry fog is treated as a Tiny creature for the purposes of determining the effects high wind has upon it.

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