Incendiaries excel at stirring up trouble, using well-placed words and mental influence to drum up the emotions of those around them.
Potent Words
At 2nd level, the incendiary gains the Bluster sphere as a bonus sphere. Whenever the incendiary gains a mesmerist trick, he may choose to gain a talent from the Bluster or Communication sphere instead.
This replaces the mesmerist trick gained at 2nd level.
Exposing Gaze (Su)
At 5th level, whenever a creature fails a Will saving throw while it has the penalty from the incendiary’s hypnotic stare, the incendiary learns one of the target’s minor motivations. Once the incendiary learns a creature’s minor motivation this way, he cannot learn another from that creature using this feature for 1 hour.
This replaces manifold tricks.
Veiled Hypnosis (Su)
At 9th level, the incendiary gains Rattling Memory from the Bluster sphere as a bonus talent. When the incendiary reveals a plan, he may treat the target as if they were under the effects of his hypnotic stare regardless of their location for the purpose of resolving the effect.
Induce Unease
At 13th level, the incendiary may deliver his quips telepathically to any creature affected by his hypnotic stare without speaking. Learning that the incendiary is the source of the quip requires a successful Sense Motive or Spellcraft check opposed by the incendiary’s Bluff check.
Mind-Bending Insult (Su)
At 17th level, whenever a creature fails a Will save against a spell the incendiary cast while it was affected by his hypnotic stare, the incendiary can quip at the target as a move action.
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