Incutilis (CR 3/MR 1)

Incutilis, Mythic (CR 3/MR 1)
XP 800
LE Tiny aberration (aquatic, mythic)
Init +6; Senses darkvision 60 ft.; Perception +8


AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 26 (4d8+8)
Fort +1, Ref +3, Will +5


Speed 5 ft., climb 5 ft., swim 60 ft.
Melee 2 tentacles +2 (1d4+2 plus grab)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks ghoulmaster, mythic power (3/day, surge +1d6), paralyzing tendrils


Str 15, Dex 15, Con 11, Int 12, Wis 13, Cha 8
Base Atk +3; CMB +3 (+7 grapple); CMD 15 (can’t be tripped)
Feats Extra Mythic PowerMF, Improved Initiative, Step Up
Skills Bluff +3, Climb +10, Disguise +3, Perception +8, Stealth +17, Swim +17
Languages Aklo, Aquan; telepathy 30 ft.
SQ amphibious


Environment any oceans
Organization solitary, pair, or colony (2 mythic incutilises, 1–10 non-mythic incutilises, plus enslaved puppets)
Treasure standard

Special Abilities

Ghoulmaster (Su) As a full-round action, a mythic incutilis can drive its lesser tendrils into any helpless Small or Medium creature occupying the same square and pump the victim full of poison and chemicals. The victim is killed instantly, and becomes a lacedon-like creature under the incutilis’s control. This lacedon isn’t treated as being undead, does not inflict ghoul fever, and is immune to spells and effects that affect only undead (including damage from positive energy). Elves are not immune to the lacedon’s paralysis attack. The mythic incutilis is attached to this lacedon—typically by the head—occupying the same square and moving along with it. The mythic incutilis can make attacks with its tentacles independently of the lacedon’s bite and claw attacks. It can also retract its tendrils as a move action, but doing so causes the lacedon to collapse and revert to a normal corpse. The mythic incutilis must retract its tendrils before it can move away from a lacedon it’s attached to. Any attack that deals damage to the lacedon also deals 1 point of damage to the mythic incutilis, regardless of how much damage is dealt to the lacedon.

Area-affecting spells affect both the mythic incutilis and lacedon. A character can attempt to attack just the mythic incutilis, but takes a –4 penalty on the attack roll. Killing the mythic incutilis destroys the lacedon.

Paralyzing Tendrils (Su) Whenever a mythic incutilis successfully maintains a grapple, it can use its lesser tendrils to temporarily paralyze its victim instead of any other action possible following a successful grapple check. The victim must succeed at a DC 12 Fortitude save or be paralyzed for 1 round. Provided that it is touching the victim, a mythic incutilis can expend one use of its mythic power as a swift action to extend the duration of this paralysis for 1 additional round. The save DC is Constitution-based.

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