Inheritor (Sorcerer Archetype)

Source: Spheres Apocrypha: The Inheritor and Improved Atavism Heritages

The inheritor walks in the footsteps of long forgotten ancestors, a warrior of powerful lineage bearing the weight of expectation on their shoulders.

Note: The inheritor is meant to be a redesign of the eldritch scrapper sorcerer archetype (Pathfinder Roleplaying Game: Advanced Class Guide) to provide a bloodline-fueled arcane warrior. It can fill the thematic role of an “eldritch knight” and other powerful warrior-caster tropes.

This archetype requires sphere sorcerer.


Inheritors are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

Eldritch Warrior

An inheritor’s Hit Dice increases from a d6 to a d8. In addition, the inheritor’s base attack bonus is equal to three-quarters her sorcerer level (much like a rogue’s base attack bonus is calculated), rather than the usual sorcerer base attack bonus.

This alters the sorcerer’s Hit Dice and base attack bonus.

Blended Training

An inheritor gains a combat or magic talent every time she gains a class level. Inheritors use their casting ability modifier as their practitioner modifier.

This replaces magic talents.

Empowered Lineage (Ex)

At 1st level, the inheritor gains Bloodline Prowess as a bonus feat.

At 3rd level, the inheritor gains the mystic heritage class feature to use normally.

At 4th level, the inheritor gains a number of new ways to use her 1st level bloodline power:

  • Empower: Once per round when the inheritor makes a successful attack, she may use her 1st level bloodline power on the struck target as a free action that may be taken even when it is not the inheritor’s turn, causing the target to suffer the effects of that bloodline power (even if they would not normally be in range). This ability functions similarly to the conductive weapon special ability and cannot be used with the conductive weapon special ability as part of the same attack. Unlike the conductive weapon special ability, the inheritor may use any bloodline power that targets a single creature or is delivered with a melee or ranged touch attack, not just one that is the same type of attack as the attack action (such as using the elemental bloodline elemental ray power (PFRPG Core Rulebook) after a melee attack or the deep earth bloodline’s tremor power (Advanced Player’s Guide) after any attack).
  • Infuse: If the inheritor’s 1st level bloodline power would grant a weapon she wields a special ability, she may grant her weapon that special ability for as long as she is wielding that weapon. Examples include the boreal bloodline cold steel power (Advanced Player’s Guide) or stormborn bloodline thunderstaff power (Advanced Player’s Guide), granting the frost or shock special abilities respectively.
  • Hasten: The inheritor may use her 1st level bloodline power as a swift action.

This alters mystic heritage from the sphere sorcerer archetype.

Martial Flexibility (Ex)

At 2nd level, an inheritor can spend a move action to gain the benefit of a combat feat she does not possess. This effect lasts for 1 minute. The inheritor must otherwise meet all the feat’s prerequisites. She can use this ability a number of times per day equal to 3 + 1/2 her sorcerer level. This ability counts as the brawler’s martial flexibility class feature; characters who gain martial flexibility from multiple sources add their class levels from all sources that grant martial flexibility together when determining their total class level and uses per day for this ability.

The inheritor can use this ability again before the duration expires to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit. At later levels, when she gains multiple feats through this ability, she can use those feats to meet the prerequisites of other feats she gains with this ability. Doing so means that she cannot replace a feat currently fulfilling another’s prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 5th level, the inheritor can use this ability to gain the benefit of magic talent, gaining one magic talent whenever she could gain a combat feat. The inheritor must possess that talent’s base sphere and meet any prerequisites (if an advanced talent). Treat a magic talent gained this way as a temporary talent.

At 7th level, the inheritor can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action.

At 12th level, the inheritor can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action.

At 17th level, the inheritor can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action.

This replaces sorcerous blood.

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